Merged from revision: 7217

Bugfixes (by anv)
- fix: ambient sounds weren't played after loading game in tactical,
- fix: AI with a lot of APs would stop moving around during combat.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-05-19 18:51:43 +00:00
parent 6f253e7e49
commit f05dfc0b1e
2 changed files with 5 additions and 1 deletions
+3
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@@ -4666,6 +4666,9 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
LoadGameFilePosition( FileGetPos( hFile ), "Strategic Events" );
#endif
// anv: we need to rebuild ambient sounds now, as those added when loading tileset are removed
// in LoadStrategicEventsFromSavedGame
HandleNewSectorAmbience( gTilesets[ giCurrentTilesetID ].ubAmbientID );
uiRelEndPerc += 0;
SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Laptop Info" );
+2 -1
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@@ -450,7 +450,8 @@ INT32 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT32 sDesGrid, IN
INT32 sOrigin;
UINT16 usMaxDist;
UINT8 ubDirection,ubDirsLeft,ubDirChecked[8],fFound = FALSE;
INT8 bAPsLeft, fPathFlags;
// anv: changed to INT16 since Soldier->bActionPoints are INT16 too
INT16 bAPsLeft, fPathFlags;
//DBrot: More Rooms
//UINT8 ubRoomRequired = 0, ubTempRoom;
UINT16 usRoomRequired = 0, usTempRoom;