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Merged from revision: 7217
Bugfixes (by anv) - fix: ambient sounds weren't played after loading game in tactical, - fix: AI with a lot of APs would stop moving around during combat. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4666,6 +4666,9 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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LoadGameFilePosition( FileGetPos( hFile ), "Strategic Events" );
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LoadGameFilePosition( FileGetPos( hFile ), "Strategic Events" );
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#endif
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#endif
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// anv: we need to rebuild ambient sounds now, as those added when loading tileset are removed
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// in LoadStrategicEventsFromSavedGame
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HandleNewSectorAmbience( gTilesets[ giCurrentTilesetID ].ubAmbientID );
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uiRelEndPerc += 0;
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uiRelEndPerc += 0;
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SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Laptop Info" );
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SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Laptop Info" );
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@@ -450,7 +450,8 @@ INT32 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT32 sDesGrid, IN
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INT32 sOrigin;
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INT32 sOrigin;
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UINT16 usMaxDist;
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UINT16 usMaxDist;
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UINT8 ubDirection,ubDirsLeft,ubDirChecked[8],fFound = FALSE;
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UINT8 ubDirection,ubDirsLeft,ubDirChecked[8],fFound = FALSE;
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INT8 bAPsLeft, fPathFlags;
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// anv: changed to INT16 since Soldier->bActionPoints are INT16 too
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INT16 bAPsLeft, fPathFlags;
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//DBrot: More Rooms
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//DBrot: More Rooms
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//UINT8 ubRoomRequired = 0, ubTempRoom;
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//UINT8 ubRoomRequired = 0, ubTempRoom;
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UINT16 usRoomRequired = 0, usTempRoom;
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UINT16 usRoomRequired = 0, usTempRoom;
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