- fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa, i hope.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-11-05 18:22:05 +00:00
parent 1b25b0f093
commit f072ee19ce
3 changed files with 77 additions and 66 deletions
+64 -66
View File
@@ -270,72 +270,72 @@ INT16 gsJumpOverGridNo = 0;
UI_EVENT gEvents[ NUM_UI_EVENTS ] =
{
0, IDLE_MODE, UIHandleIDoNothing, FALSE, FALSE, 0, 0, 0, 0,
0, IDLE_MODE, UIHandleExit, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleNewMerc, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleNewBadMerc, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleSelectMerc, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleEnterEditMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleEnterPalEditMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleEndTurn, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleTestHit, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleChangeLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, IDLE_MODE, UIHandleIOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, IDLE_MODE, UIHandleIChangeToIdle, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, IDLE_MODE, UIHandleILoadLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleISoldierDebug, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILOSDebug, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILevelNodeDebug, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleIGotoDemoMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadFirstLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadSecondLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadThirdLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadFourthLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadFifthLevel, FALSE, FALSE, 0, 0, 0, 0,
0, IDLE_MODE, UIHandleIDoNothing, FALSE, FALSE, 0, 0, 0, 0,
0, IDLE_MODE, UIHandleExit, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleNewMerc, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleNewBadMerc, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleSelectMerc, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleEnterEditMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleEnterPalEditMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleEndTurn, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleTestHit, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleChangeLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, IDLE_MODE, UIHandleIOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, IDLE_MODE, UIHandleIChangeToIdle, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, IDLE_MODE, UIHandleILoadLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleISoldierDebug, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILOSDebug, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILevelNodeDebug, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleIGotoDemoMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadFirstLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadSecondLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadThirdLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadFourthLevel, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, DONT_CHANGEMODE, UIHandleILoadFifthLevel, FALSE, FALSE, 0, 0, 0, 0,
0, ENEMYS_TURN_MODE, UIHandleIETOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleIETEndTurn, FALSE, FALSE, 0, 0, 0, 0,
0, ENEMYS_TURN_MODE, UIHandleIETOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleIETEndTurn, FALSE, FALSE, 0, 0, 0, 0,
0, MOVE_MODE, UIHandleMOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, ACTION_MODE, UIHandleMChangeToAction, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, HANDCURSOR_MODE, UIHandleMChangeToHandMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleMCycleMovement, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, CONFIRM_MOVE_MODE, UIHandleMCycleMoveAll, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SNAPMOUSE, ADJUST_STANCE_MODE, UIHandleMAdjustStanceMode, FALSE, FALSE, 0, 0, 0, 0,
0, POPUP_MODE, UIHandlePOPUPMSG, FALSE, FALSE, 0, 0, 0, 0,
0, ACTION_MODE, UIHandleAOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleAChangeToMove, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, CONFIRM_ACTION_MODE, UIHandleAChangeToConfirmAction, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleAEndAction, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SNAPMOUSE, MENU_MODE, UIHandleMovementMenu, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SNAPMOUSE, MENU_MODE, UIHandlePositionMenu, FALSE, FALSE, 0, 0, 0, 0,
0, CONFIRM_MOVE_MODE, UIHandleCWait, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleCMoveMerc, FALSE, FALSE, 0, 0, 0, 0,
0, CONFIRM_MOVE_MODE, UIHandleCOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, MOVE_MODE, UIHandlePADJAdjustStance, FALSE, FALSE, 0, 0, 0, 0,
0, CONFIRM_ACTION_MODE, UIHandleCAOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, ACTION_MODE, UIHandleCAMercShoot, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, ACTION_MODE, UIHandleCAEndConfirmAction, FALSE, FALSE, 0, 0, 0, 0,
0, HANDCURSOR_MODE, UIHandleHCOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, GETTINGITEM_MODE, UIHandleHCGettingItem, FALSE, FALSE, 0, 0, 0, 0,
0, LOOKCURSOR_MODE, UIHandleLCOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, LOOKCURSOR_MODE, UIHandleLCChangeToLook, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleLCLook, FALSE, FALSE, 0, 0, 0, 0,
0, TALKINGMENU_MODE, UIHandleTATalkingMenu, FALSE, FALSE, 0, 0, 0, 0,
0, TALKCURSOR_MODE, UIHandleTOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, TALKCURSOR_MODE, UIHandleTChangeToTalking, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKUI_MODE, UIHandleLUIOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKUI_MODE, UIHandleLUIBeginLock, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleLUIEndLock, FALSE, FALSE, 0, 0, 0, 0,
0, OPENDOOR_MENU_MODE, UIHandleOpenDoorMenu, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKOURTURN_UI_MODE, UIHandleLAOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKOURTURN_UI_MODE, UIHandleLABeginLockOurTurn, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleLAEndLockOurTurn, FALSE, FALSE, 0, 0, 0, 0,
0, EXITSECTORMENU_MODE, UIHandleEXExitSectorMenu, FALSE, FALSE, 0, 0, 0, 0,
0, RUBBERBAND_MODE, UIHandleRubberBandOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, JUMPOVER_MODE, UIHandleJumpOverOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, MOVE_MODE, UIHandleJumpOver, FALSE, FALSE, 0, 0, 0, 0,
0, MOVE_MODE, UIHandleMOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, ACTION_MODE, UIHandleMChangeToAction, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, HANDCURSOR_MODE, UIHandleMChangeToHandMode, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleMCycleMovement, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, CONFIRM_MOVE_MODE, UIHandleMCycleMoveAll, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SNAPMOUSE, ADJUST_STANCE_MODE, UIHandleMAdjustStanceMode, FALSE, FALSE, 0, 0, 0, 0,
0, POPUP_MODE, UIHandlePOPUPMSG, FALSE, FALSE, 0, 0, 0, 0,
0, ACTION_MODE, UIHandleAOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleAChangeToMove, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, CONFIRM_ACTION_MODE, UIHandleAChangeToConfirmAction, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleAEndAction, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SNAPMOUSE, MENU_MODE, UIHandleMovementMenu, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SNAPMOUSE, MENU_MODE, UIHandlePositionMenu, FALSE, FALSE, 0, 0, 0, 0,
0, CONFIRM_MOVE_MODE, UIHandleCWait, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleCMoveMerc, FALSE, FALSE, 0, 0, 0, 0,
0, CONFIRM_MOVE_MODE, UIHandleCOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, MOVE_MODE, UIHandlePADJAdjustStance, FALSE, FALSE, 0, 0, 0, 0,
0, CONFIRM_ACTION_MODE, UIHandleCAOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, ACTION_MODE, UIHandleCAMercShoot, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, ACTION_MODE, UIHandleCAEndConfirmAction, FALSE, FALSE, 0, 0, 0, 0,
0, HANDCURSOR_MODE, UIHandleHCOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, GETTINGITEM_MODE, UIHandleHCGettingItem, FALSE, FALSE, 0, 0, 0, 0,
0, LOOKCURSOR_MODE, UIHandleLCOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, LOOKCURSOR_MODE, UIHandleLCChangeToLook, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleLCLook, FALSE, FALSE, 0, 0, 0, 0,
0, TALKINGMENU_MODE, UIHandleTATalkingMenu, FALSE, FALSE, 0, 0, 0, 0,
0, TALKCURSOR_MODE, UIHandleTOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, TALKCURSOR_MODE, UIHandleTChangeToTalking, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKUI_MODE, UIHandleLUIOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKUI_MODE, UIHandleLUIBeginLock, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleLUIEndLock, FALSE, FALSE, 0, 0, 0, 0,
0, OPENDOOR_MENU_MODE, UIHandleOpenDoorMenu, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKOURTURN_UI_MODE, UIHandleLAOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, LOCKOURTURN_UI_MODE, UIHandleLABeginLockOurTurn, FALSE, FALSE, 0, 0, 0, 0,
UIEVENT_SINGLEEVENT, MOVE_MODE, UIHandleLAEndLockOurTurn, FALSE, FALSE, 0, 0, 0, 0,
0, EXITSECTORMENU_MODE, UIHandleEXExitSectorMenu, FALSE, FALSE, 0, 0, 0, 0,
0, RUBBERBAND_MODE, UIHandleRubberBandOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, JUMPOVER_MODE, UIHandleJumpOverOnTerrain, FALSE, FALSE, 0, 0, 0, 0,
0, MOVE_MODE, UIHandleJumpOver, FALSE, FALSE, 0, 0, 0, 0,
};
@@ -4552,7 +4552,7 @@ UINT32 UIHandleLCOnTerrain( UI_EVENT *pUIEvent )
gfUIDisplayActionPointsInvalid = TRUE;
}
HandleSight( pSoldier, SIGHT_LOOK );
//HandleSight( pSoldier, SIGHT_LOOK );
return( GAME_SCREEN );
@@ -4635,8 +4635,6 @@ BOOLEAN MakeSoldierTurn( SOLDIERTYPE *pSoldier, INT16 sXPos, INT16 sYPos )
pSoldier->sLastTarget = sXPos + (MAXCOL * sYPos);
DeductPoints( pSoldier, (INT16)(sAPCost - sAPCostToReady), 0 );
HandleSight( pSoldier, SIGHT_LOOK );
return( TRUE );
}
}
+9
View File
@@ -2245,6 +2245,15 @@ BOOLEAN EVENT_InitNewSoldierAnim( SOLDIERTYPE *pSoldier, UINT16 usNewState, UINT
// Setup offset information for UI above guy
SetSoldierLocatorOffsets( pSoldier );
// Lesh: test fix visibility after raising gun
if ( ( gAnimControl[ pSoldier->usOldAniState ].uiFlags & ANIM_RAISE_WEAPON) && (gAnimControl[ pSoldier->usAnimState ].uiFlags & ANIM_FIREREADY) )
//equivalent if ( (pSoldier->usAnimState == AIM_RIFLE_PRONE) || (pSoldier->usAnimState == AIM_RIFLE_CROUCH) || (pSoldier->usAnimState == AIM_RIFLE_STAND) )
{
if ( (pSoldier->usOldAniState == READY_RIFLE_STAND) || (pSoldier->usOldAniState == READY_RIFLE_CROUCH) || (pSoldier->usOldAniState == READY_RIFLE_PRONE) )
{
HandleSight(pSoldier,SIGHT_LOOK);
}
}
// If our own guy...
if ( pSoldier->bTeam == gbPlayerNum )
{
+4
View File
@@ -1177,6 +1177,10 @@ void ActionDone(SOLDIERTYPE *pSoldier)
}
*/
if ( pSoldier->bLastAction == AI_ACTION_RAISE_GUN )
{
HandleSight( pSoldier, SIGHT_LOOK );
}
// make sure pathStored is not left TRUE by accident.
// This is possible if we decide on an action that we have no points for