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- fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa, i hope.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2245,6 +2245,15 @@ BOOLEAN EVENT_InitNewSoldierAnim( SOLDIERTYPE *pSoldier, UINT16 usNewState, UINT
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// Setup offset information for UI above guy
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SetSoldierLocatorOffsets( pSoldier );
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// Lesh: test fix visibility after raising gun
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if ( ( gAnimControl[ pSoldier->usOldAniState ].uiFlags & ANIM_RAISE_WEAPON) && (gAnimControl[ pSoldier->usAnimState ].uiFlags & ANIM_FIREREADY) )
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//equivalent if ( (pSoldier->usAnimState == AIM_RIFLE_PRONE) || (pSoldier->usAnimState == AIM_RIFLE_CROUCH) || (pSoldier->usAnimState == AIM_RIFLE_STAND) )
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{
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if ( (pSoldier->usOldAniState == READY_RIFLE_STAND) || (pSoldier->usOldAniState == READY_RIFLE_CROUCH) || (pSoldier->usOldAniState == READY_RIFLE_PRONE) )
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{
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HandleSight(pSoldier,SIGHT_LOOK);
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}
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}
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// If our own guy...
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if ( pSoldier->bTeam == gbPlayerNum )
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{
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