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- fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa, i hope.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1177,6 +1177,10 @@ void ActionDone(SOLDIERTYPE *pSoldier)
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}
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*/
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if ( pSoldier->bLastAction == AI_ACTION_RAISE_GUN )
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{
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HandleSight( pSoldier, SIGHT_LOOK );
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}
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// make sure pathStored is not left TRUE by accident.
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// This is possible if we decide on an action that we have no points for
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