- fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa, i hope.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-11-05 18:22:05 +00:00
parent 1b25b0f093
commit f072ee19ce
3 changed files with 77 additions and 66 deletions
+4
View File
@@ -1177,6 +1177,10 @@ void ActionDone(SOLDIERTYPE *pSoldier)
}
*/
if ( pSoldier->bLastAction == AI_ACTION_RAISE_GUN )
{
HandleSight( pSoldier, SIGHT_LOOK );
}
// make sure pathStored is not left TRUE by accident.
// This is possible if we decide on an action that we have no points for