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-made sure rocket launcher / tank warning doesn't come up for militia
-made a better fix for snipers not firing git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@292 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -805,7 +805,7 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
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if ( pSoldier->bNewSituation && !(pSoldier->uiStatusFlags & SOLDIER_PC) )
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if ( pSoldier->bNewSituation && !(pSoldier->uiStatusFlags & SOLDIER_PC) )
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{
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{
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HaultSoldierFromSighting( pSoldier, (pSoldier->bAction != AI_ACTION_FIRE_GUN) );
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HaultSoldierFromSighting( pSoldier, TRUE );
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}
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}
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pSoldier->bNewSituation = __max( pSoldier->bNewSituation, bTempNewSituation );
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pSoldier->bNewSituation = __max( pSoldier->bNewSituation, bTempNewSituation );
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@@ -1094,10 +1094,6 @@ void FreeUpNPCFromTurning(SOLDIERTYPE *pSoldier, INT8 bLook)
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//HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO); // no interrupt possible
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//HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO); // no interrupt possible
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}
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}
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if (pSoldier->bOrders == SNIPER )
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{
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HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO);
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}
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}
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}
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}
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}
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@@ -4845,6 +4845,8 @@ INT8 DecideAction(SOLDIERTYPE *pSoldier)
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UINT32 uiStartTime, uiEndTime;
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UINT32 uiStartTime, uiEndTime;
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#endif
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#endif
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if ( pSoldier->bTeam != MILITIA_TEAM )
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{
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if ( !sniperwarning && pSoldier->bOrders == SNIPER )
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if ( !sniperwarning && pSoldier->bOrders == SNIPER )
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{
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Watch out for snipers..." );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Watch out for snipers..." );
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@@ -4857,7 +4859,7 @@ INT8 DecideAction(SOLDIERTYPE *pSoldier)
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//TODO: don't say this again after reloading a savegame
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//TODO: don't say this again after reloading a savegame
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SayQuoteFromAnyBodyInSector( QUOTE_WEARY_SLASH_SUSPUCIOUS );
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SayQuoteFromAnyBodyInSector( QUOTE_WEARY_SLASH_SUSPUCIOUS );
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}
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}
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}
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// turn off cautious flag
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// turn off cautious flag
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pSoldier->fAIFlags &= (~AI_CAUTIOUS);
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pSoldier->fAIFlags &= (~AI_CAUTIOUS);
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//reset flank count
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//reset flank count
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