-slightly reduced number of enemies climbing on roofs during green status (10+ guys on one little roof seemed a bit much ;) )

-Fixed sniper firing when spotting a new enemy

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-23 17:33:17 +00:00
parent 4e89b8c333
commit bfca64d35f
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -805,7 +805,7 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
if ( pSoldier->bNewSituation && !(pSoldier->uiStatusFlags & SOLDIER_PC) )
{
HaultSoldierFromSighting( pSoldier, TRUE );
HaultSoldierFromSighting( pSoldier, (pSoldier->bAction != AI_ACTION_FIRE_GUN) );
}
pSoldier->bNewSituation = __max( pSoldier->bNewSituation, bTempNewSituation );
+4 -4
View File
@@ -924,11 +924,11 @@ BOOLEAN fCivilian = (PTR_CIVILIAN && (pSoldier->ubCivilianGroup == NON_CIV_GROUP
case STATIONARY: iChance *= 0; break;
case ONGUARD: iChance += 10; break;
case ONCALL: break;
case CLOSEPATROL: iChance += -10; break;
case CLOSEPATROL: iChance += -20; break;
case RNDPTPATROL:
case POINTPATROL: iChance = -20; break;
case FARPATROL: iChance += -30; break;
case SEEKENEMY: iChance += -20; break;
case POINTPATROL: iChance = -30; break;
case FARPATROL: iChance += -40; break;
case SEEKENEMY: iChance += -30; break;
case SNIPER: iChance += 70; break;
}