- Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini.

- Enemy Helis can also be unlocked if a certain game progress is reached.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-10 14:46:55 +00:00
parent f3acdb5963
commit f09d7818f0
5 changed files with 56 additions and 36 deletions
+11 -9
View File
@@ -190,6 +190,10 @@ void UpdateASD( )
if ( DidGameJustStart( ) )
return;
// enemy helis are unlocked either by a cutscene OR if a minimum progress threshold has been reached
if ( !(gASD_Flags & ASDFACT_HELI_UNLOCKED) && HighestPlayerProgressPercentage( ) >= gGameExternalOptions.usEnemyHeliMinimumProgress )
SetASDFlag( ASDFACT_HELI_UNLOCKED );
// determine whether we need to buy new toys
ASDDecideOnPurchases();
@@ -518,11 +522,9 @@ void AddStrategicAIResources( UINT8 aType, INT32 aAmount )
AddNewHeli( );
}
void ASDReceiveOrderedStrategicAIResources(UINT8 aType, INT32 aAmount)
void ASDReduceOrderedStrategicResources( UINT8 aType, INT32 aAmount )
{
gASDResource_Ordered[aType] = max( 0, gASDResource_Ordered[aType] - aAmount );
AddStrategicAIResources( aType, aAmount );
}
//////////////////////////////////////////// enemy helis /////////////////////////////////////////////////////////
@@ -654,7 +656,7 @@ void AddNewHeli( )
if ( (*it).flagmask & ENEMYHELI_DESTROYED )
{
(*it).flagmask = 0;
(*it).sector_home = gGameExternalOptions.usEnemyHeliBaseSector;
(*it).sector_home = SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY );
(*it).sector_destination = 0;
(*it).sector_waypoint = 0;
(*it).sector_current = (*it).sector_home;
@@ -676,7 +678,7 @@ void AddNewHeli( )
ENEMY_HELI data;
data.flagmask = 0;
data.sector_home = gGameExternalOptions.usEnemyHeliBaseSector;
data.sector_home = SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY );
data.sector_destination = 0;
data.sector_waypoint = 0;
data.sector_current = data.sector_home;
@@ -1316,7 +1318,7 @@ void HandleEnemyHelicopterOnGroundGraphic( )
UINT8 currentsector = SECTOR( gWorldSectorX, gWorldSectorY );
// only relevant if this is the enemies' heli hub
if ( currentsector != gGameExternalOptions.usEnemyHeliBaseSector )
if ( currentsector != SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY ) )
return;
INT16 id = -1;
@@ -1330,7 +1332,7 @@ void HandleEnemyHelicopterOnGroundGraphic( )
if ( id >= ENEMYHELI_MAX )
break;
AddEnemyHelicopterToMaps( ((*it).sector_current == currentsector), ((*it).flagmask & ENEMYHELI_DESTROYED), gGameExternalOptions.sEnemyHeliBaseParkGridno[id], gGameExternalOptions.sEnemyHeliBaseParkTileIndex );
AddEnemyHelicopterToMaps( ((*it).sector_current == currentsector), ((*it).flagmask & ENEMYHELI_DESTROYED), gModSettings.sEnemyHeliBaseParkGridno[id], gModSettings.sEnemyHeliBaseParkTileIndex );
}
// Invalidate rendering (if we have any helis at all)
@@ -1347,7 +1349,7 @@ void UpdateAndDamageEnemyHeliIfFound( INT16 sSectorX, INT16 sSectorY, INT16 sSec
UINT8 currentsector = SECTOR( gWorldSectorX, gWorldSectorY );
// only relevant if this is the enemies' heli hub
if ( currentsector != gGameExternalOptions.usEnemyHeliBaseSector )
if ( currentsector != SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY ) )
return;
// helicopter tiles are multi-tiled. Search for the base gridno
@@ -1390,7 +1392,7 @@ void UpdateAndDamageEnemyHeliIfFound( INT16 sSectorX, INT16 sSectorY, INT16 sSec
if ( (*it).sector_current == currentsector )
{
if ( gGameExternalOptions.sEnemyHeliBaseParkGridno[id] == sBaseGridNo )
if ( gModSettings.sEnemyHeliBaseParkGridno[id] == sBaseGridNo )
{
if ( aDestroyed )
{