mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fix: if an enemy jeep is destroyed, sector jeep count is not properly updated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1007,7 +1007,7 @@ BOOLEAN PrepareEnemyForSectorBattle()
|
||||
}
|
||||
break;
|
||||
case SOLDIER_CLASS_JEEP:
|
||||
if ( ubNumTanks )
|
||||
if ( ubNumJeeps )
|
||||
{
|
||||
num--;
|
||||
sNumSlots--;
|
||||
@@ -1180,6 +1180,35 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case COMBAT_JEEP_CAR:
|
||||
if ( !pSoldier->bSectorZ )
|
||||
{
|
||||
pSector = &SectorInfo[SECTOR( pSoldier->sSectorX, pSoldier->sSectorY )];
|
||||
if ( pSector->ubNumJeeps )
|
||||
{
|
||||
pSector->ubNumJeeps--;
|
||||
}
|
||||
if ( pSector->ubJeepsInBattle )
|
||||
{
|
||||
pSector->ubJeepsInBattle--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UNDERGROUND_SECTORINFO *pUnderground;
|
||||
pUnderground = FindUnderGroundSector( (UINT8)pSoldier->sSectorX, (UINT8)pSoldier->sSectorY, (UINT8)pSoldier->bSectorZ );
|
||||
Assert( pUnderground );
|
||||
if ( pUnderground->ubNumJeeps )
|
||||
{
|
||||
pUnderground->ubNumJeeps--;
|
||||
}
|
||||
if ( pUnderground->ubJeepsInBattle )
|
||||
{
|
||||
pUnderground->ubJeepsInBattle--;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if( pSoldier->aiData.bNeutral || pSoldier->bTeam != ENEMY_TEAM && pSoldier->bTeam != CREATURE_TEAM )
|
||||
@@ -1333,7 +1362,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
|
||||
// }
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
ubTotalEnemies = pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks;
|
||||
ubTotalEnemies = pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks + pSector->ubNumJeeps;
|
||||
#endif
|
||||
|
||||
switch( pSoldier->ubSoldierClass )
|
||||
@@ -1446,7 +1475,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
|
||||
{ //basement level (UNDERGROUND_SECTORINFO)
|
||||
UNDERGROUND_SECTORINFO *pSector = FindUnderGroundSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
|
||||
#ifdef JA2BETAVERSION
|
||||
UINT32 ubTotalEnemies = pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks;
|
||||
UINT32 ubTotalEnemies = pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks + pSector->ubNumJeeps;
|
||||
#endif
|
||||
if( pSector )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user