mirror of
https://github.com/1dot13/source.git
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- Deleted 3 unused text variables
gzAmmoStatsFasthelp[ 20 ]; gzArmorStatsFasthelp[ 20 ]; gzExplosiveStatsFasthelp[ 20 ]; git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -542,9 +542,6 @@ extern CHAR16 gWeaponStatsDesc[][ 17 ];
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// Note that I've inflated some of these to 20 to avoid issues.
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extern STR16 gzWeaponStatsFasthelp[ 32 ];
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extern STR16 gzWeaponStatsFasthelpTactical[ 32 ];
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extern STR16 gzAmmoStatsFasthelp[ 20 ];
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extern STR16 gzArmorStatsFasthelp[ 20 ];
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extern STR16 gzExplosiveStatsFasthelp[ 20 ];
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extern STR16 gzMiscItemStatsFasthelp[ 34 ];
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// HEADROCK HAM 4: New tooltip texts
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extern STR16 gzUDBButtonTooltipText[ 3 ];
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@@ -2345,78 +2345,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"点射惩罚(越低越好)",
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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{
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L"侵彻力(越低越好)",
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L"子弹翻滚力(越高越好)",
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L"初期爆炸冲击力(越高越好)",
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L"曳光弹效果",
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L"反坦克",
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L"开锁弹",
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L"忽视防御",
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L"酸性腐蚀",
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L"射程修正",
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L"杀伤修正",
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L"命中修正",
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L"连发惩罚修正(越高越好",
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L"点射惩罚修正(越高越好)", //ham3.6
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L"可靠性修正",
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L"噪音修正(越低越好)",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzArmorStatsFasthelp[ 20 ] =
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{
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L"防御",
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L"覆盖率(越高越好)",
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L"损坏率(越低越好)",
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L"AP修正",
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L"命中修正",
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L"丛林伪装",
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L"城市伪装",
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L"沙漠伪装",
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L"雪地伪装",
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L"潜行修正",
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L"视距修正",
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L"白天视距修正",
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L"夜晚视距修正",
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L"亮光下视距修正",
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L"洞穴视距修正",
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L"视野狭窄百分比",
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L"听力范围修正",
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L"",
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L"",
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L"",
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};
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STR16 gzExplosiveStatsFasthelp[ 20 ] =
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{
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L"杀伤",
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L"眩晕力度",
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L"爆炸噪音(越低越好)",
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L"挥发性!!!(越低越好)",
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L"爆炸范围",
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L"初始范围",
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L"最终范围 ",
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L"效果持续时间",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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{
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L"物品大小修正(越低越好)", // 0
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@@ -2343,78 +2343,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"",
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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{
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L"Armor Penetration (Lower is better)",
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L"Bullet Tumble (Higher is better)",
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L"Pre-impact Explosion (Higher is better)",
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L"Tracer Effect",
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L"Anti-Tank",
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L"Lockbuster",
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L"Ignores Armor",
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L"Acidic",
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L"Range Modifier",
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L"Damage Modifier",
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L"To-Hit Modifier",
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L"Autofire Penalty Modifier (Higher is better)",
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L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzArmorStatsFasthelp[ 20 ] =
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{
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L"Protection",
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L"Coverage (Higher is better)",
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L"Degrade Rate (Lower is better)",
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L"AP Modifier",
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L"To-Hit Modifier",
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L"Woodland Camo",
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L"Urban Camo",
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L"Desert Camo",
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L"Snow Camo",
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L"Stealth Modifier",
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L"Vision Range Modifier",
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L"Day Vision Range Modifier",
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L"Night Vision Range Modifier",
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L"Bright Light Vision Range Modifier",
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L"Cave Vision Range Modifier",
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L"Tunnel Vision Percentage",
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L"Hearing Range Modifier",
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L"",
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L"",
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L"",
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};
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STR16 gzExplosiveStatsFasthelp[ 20 ] =
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{
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L"Damage",
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L"Stun Damage",
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L"Blast Loudness (Lower is better)",
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L"Volatility!!! (Lower is better)",
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L"Blast Radius",
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L"Effect Start Radius",
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L"Effect Final Radius ",
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L"Effect Duration",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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@@ -2346,78 +2346,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"",
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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{
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L"Armor Penetration (Lower is better)",
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L"Bullet Tumble (Higher is better)",
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L"Pre-impact Explosion (Higher is better)",
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L"Tracer Effect",
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L"Anti-Tank",
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L"Lockbuster",
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L"Ignores Armor",
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L"Acidic",
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L"Range Modifier",
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L"Damage Modifier",
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L"To-Hit Modifier",
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L"Autofire Penalty Modifier (Higher is better)",
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L"Burst Penalty Modifier (Higher is better)",
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzArmorStatsFasthelp[ 20 ] =
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{
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L"Protection",
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L"Coverage (Higher is better)",
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L"Degrade Rate (Lower is better)",
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L"AP Modifier",
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L"To-Hit Modifier",
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L"Woodland Camo",
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L"Urban Camo",
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L"Desert Camo",
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L"Snow Camo",
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L"Stealth Modifier",
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L"Vision Range Modifier",
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L"Day Vision Range Modifier",
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L"Night Vision Range Modifier",
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L"Bright Light Vision Range Modifier",
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L"Cave Vision Range Modifier",
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L"Tunnel Vision Percentage",
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L"Hearing Range Modifier",
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L"",
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L"",
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L"",
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};
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STR16 gzExplosiveStatsFasthelp[ 20 ] =
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{
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L"Damage",
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L"Stun Damage",
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L"Blast Loudness (Lower is better)",
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L"Volatility!!! (Lower is better)",
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L"Blast Radius",
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L"Effect Start Radius",
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L"Effect Final Radius ",
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L"Effect Duration",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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@@ -2346,78 +2346,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"",
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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{
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L"Pénétration de blindage (moins c'est mieux)",
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L"Bullet Tumble (Plus c'est mieux)",
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L"Explosion Pre-impact (Plus c'est mieux)",
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L"Traçantes",
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L"Anti-Blindage",
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L"Défonce de serrure",
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L"Ignore le blindage",
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L"Acide",
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L"Facteur de portée",
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L"Facteur de dégats",
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L"Facteur de toucher",
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L"Autofire Penalty Modifier (Higher is better)",
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L"Facteur de pénalité rafle. (Plus c'est mieux)",
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L"Facteur de fiabilité",
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L"Facteur d'intensité sonore (Moins c'est mieux)",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzArmorStatsFasthelp[ 20 ] =
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{
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L"Protection",
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L"Couverture (Plus c'est mieux)",
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L"Taux de dégradation (Moins c'est mieux)",
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L"Facteur de AP",
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L"Facteur de toucher",
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L"Camouflage bois",
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L"Camouflage ville",
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L"Camouflage desert",
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L"Camouflage neige",
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L"Facteur de discretion",
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L"Facteur de portée visuelle",
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L"Facteur de portée visuelle jour",
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L"Facteur de portée visuelle nuit",
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L"Facteur de portée visuelle faible lumiere",
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L"Facteur de portée visuelle Cave",
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L"Pourcentage d'effet tunnel",
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L"Facteur de portée auditive",
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L"",
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L"",
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L"",
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};
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STR16 gzExplosiveStatsFasthelp[ 20 ] =
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{
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L"Dégats",
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L"Etourdissement",
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L"Intensité sonore de déflagration (Moins c'est mieux)",
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L"Volatile!!! (moins c'est mieux)",
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L"Rayon de déflagration",
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L"Rayon effet de départ",
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L"Rayon effet final ",
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L"Duration de l'effet",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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{
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L"Facteur d'encombrement (Lower is better)", // 0
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+1
-73
@@ -2353,78 +2353,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"",
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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{
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L"Rüstungsdurchschlag (Niedriger ist besser)",
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L"Schaden im Ziel (Höher ist besser)",
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L"Nahbereichs-Explosion (Höher ist besser)",
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L"Leuchtspur-Effekt",
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L"Panzerbrechend",
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L"Schlossbrecher",
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L"Ignoriert Rüstung",
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L"Säurehaltig",
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L"Reichweiten-Modifikator",
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L"Schaden-Modifikator",
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L"Treffer-Modifikator",
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L"Dauerfeuer-Streuungs-Modifikator (Höher ist besser)",
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L"Feuerstoß-Streuungs-Modifikator (Höher ist besser)",
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L"Zuverlässigkeits-Modifikator",
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L"Schalldämpfung (Niedriger ist besser)",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzArmorStatsFasthelp[ 20 ] =
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{
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L"Schutz",
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L"Bedeckung (Höher ist besser)",
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L"Abnutzungsfaktor (Niedriger ist besser) ",
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L"AP-Modifikator",
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L"Treffer-Modifikator",
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L"Waldtarnung",
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L"Stadt-Tarnung",
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L"Wüstentarnung",
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L"Schneetarnung",
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L"Anschleichen-Modifikator",
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L"Sichtweiten-Modifikator",
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L"Tagsichtweiten-Modifikator",
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L"Nachtsichtweiten-Modifikator",
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L"Grelles-Licht-Modifikator",
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L"Höhlen-Sicht-Modifikator",
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L"Tunnelblick-Modifikator",
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L"Hörweiten-Modifikator",
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L"",
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L"",
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L"",
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};
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STR16 gzExplosiveStatsFasthelp[ 20 ] =
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{
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L"Schaden",
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L"Betäubungsschaden",
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L"Detonationsgeräusch (Niedriger ist besser)",
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L"Flüchtigkeit!!! (Niedriger ist besser)",
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L"Detonationsbereich",
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L"Startausdehnung des Wirkbereichs",
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L"Endausdehnung des wirkbereichs",
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L"Wirkungsdauer",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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{
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L"Gegenstandsgrößen-Modifikator (Niedriger ist besser)",
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@@ -6474,7 +6402,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]=
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STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
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{
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L"\n \nDas ist die Fähigkeit der Kugel, in die Rüstung\neines Ziels einzudringen.\n \nWenn der Wert grösser als 1.0 ist, reduziert die Kugel \nverhältnismäßig den Schutz jeglicher Rüstung auf die sie eintrifft.\n \nIst der Wert kleiner als 1.0, steigert die Kugel den\nSchutz der Rüstung stattdessen.\n \nHöher ist besser.",
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L"\n \nDas ist die Fähigkeit der Kugel, in die Rüstung\neines Ziels einzudringen.\n \nWenn der Wert grösser als 1.0 ist, reduziert die Kugel \nverhältnismäßig den Schutz jeglicher Rüstung auf die sie eintrifft.\n \nIst der Wert kleiner als 1.0, tritt die Kugel weniger tief in die Rüstung des Ziels ein.\n \nHöher ist besser.",
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L"\n \nBestimmt eine verhältnismäßige Zunahme des Schadenspotentials,\nsobald die Kugel die Rüstung des Ziels\ndurchbricht und den Körper dahinter trifft.\n \nWerte über 1.0 erhöhen, Werte unter 1.0 reduzieren das Schadenspotential\nder durchbrochenen Kugel.\n \nHöher ist besser.",
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L"\n \nEin Multiplikator zum Schadenspotential der Kugel,\nder vor dem Treffen des Zieles angewandt wird.\n \nWerte über 1.0 erhöhen, Werte unter 1.0 reduzieren den Schaden.\n \nHöher ist besser.",
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};
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||||
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@@ -2338,78 +2338,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||
L"",
|
||||
};
|
||||
|
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STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Armor Penetration (Lower is better)",
|
||||
L"Bullet Tumble (Higher is better)",
|
||||
L"Pre-impact Explosion (Higher is better)",
|
||||
L"Tracer Effect",
|
||||
L"Anti-Tank",
|
||||
L"Lockbuster",
|
||||
L"Ignores Armor",
|
||||
L"Acidic",
|
||||
L"Range Modifier",
|
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L"Damage Modifier",
|
||||
L"To-Hit Modifier",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
|
||||
L"Reliability Modifier",
|
||||
L"Loudness Modifier (Lower is better)",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
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STR16 gzArmorStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Protection",
|
||||
L"Coverage (Higher is better)",
|
||||
L"Degrade Rate (Lower is better)",
|
||||
L"AP Modifier",
|
||||
L"To-Hit Modifier",
|
||||
L"Woodland Camo",
|
||||
L"Urban Camo",
|
||||
L"Desert Camo",
|
||||
L"Snow Camo",
|
||||
L"Stealth Modifier",
|
||||
L"Vision Range Modifier",
|
||||
L"Day Vision Range Modifier",
|
||||
L"Night Vision Range Modifier",
|
||||
L"Bright Light Vision Range Modifier",
|
||||
L"Cave Vision Range Modifier",
|
||||
L"Tunnel Vision Percentage",
|
||||
L"Hearing Range Modifier",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Damage",
|
||||
L"Stun Damage",
|
||||
L"Blast Loudness (Lower is better)",
|
||||
L"Volatility!!! (Lower is better)",
|
||||
L"Blast Radius",
|
||||
L"Effect Start Radius",
|
||||
L"Effect Final Radius ",
|
||||
L"Effect Duration",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
||||
{
|
||||
L"Item Size Modifier (Lower is better)", // 0
|
||||
|
||||
@@ -2347,78 +2347,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Penetracja os³on (mniej – lepiej)",
|
||||
L"Moc obalaj¹ca (wiêcej – lepiej)",
|
||||
L"Eksplozja przed celem (wiêcej – lepiej)",
|
||||
L"Efekt smugowy",
|
||||
L"P. czo³g.",
|
||||
L"Nisc zamka",
|
||||
L"Pomija os³onê",
|
||||
L"Korozj",
|
||||
L"Modyf. zasg.",
|
||||
L"Modyf. obra¿eñ",
|
||||
L"Modyf. trafieñ",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Modyf. kary za seriê (wiêcej – lepiej)",
|
||||
L"Modyf. sprawnoœci",
|
||||
L"Modyf. g³oœnoœci (mniej - lepiej)",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzArmorStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Os³ona",
|
||||
L"Pokrycie (wiêcej - lepiej)",
|
||||
L"Zu¿ycie (mniej - lepiej)",
|
||||
L"Modyf. AP",
|
||||
L"Modyf. trafieñ",
|
||||
L"Kam leœny",
|
||||
L"Kam miasto",
|
||||
L"Kam pustyn.",
|
||||
L"Kam œnieg",
|
||||
L"Modyf. skradania",
|
||||
L"Modyf. zasg. wzroku",
|
||||
L"Modyf. zasg. wzroku/dzieñ",
|
||||
L"Modyf. zasg. wzroku/noc",
|
||||
L"Modyf. zasg. wzroku/jasne œwiat³o",
|
||||
L"Modyf. zasg. wzr./jaskinia",
|
||||
L"Widzenie tunelowe (w %)",
|
||||
L"Modyf. zasg. s³uchu",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Obra¿.",
|
||||
L"Og³uszanie",
|
||||
L"G³oœn. wybuchu (mniej - lepiej)",
|
||||
L"NiestabilnoϾ! (mniej - lepiej)",
|
||||
L"Zsg. wybuchu",
|
||||
L"Zsg efektu pocz¹tk.",
|
||||
L"Zsg. efektu koñcow.",
|
||||
L"Trwanie efektu",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
||||
{
|
||||
L"Modyf. rozmiaru (mniej - lepiej)", // 0
|
||||
|
||||
@@ -2345,78 +2345,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Проникающий эффект\n(чем меньше, тем лучше)", //Armor Penetration (Lower is better)
|
||||
L"Блуждающий эффект\n(чем выше, тем лучше)", //Bullet Tumble (Higher is better)
|
||||
L"Разрывной эффект\n(чем выше, тем лучше)", //Pre-impact Explosion (Higher is better)
|
||||
L"Трассирующий эффект", //Tracer Effect
|
||||
L"Противотанковые", //Anti-Tank
|
||||
L"Разрушают замок", //Lockbuster
|
||||
L"Игнорируется наличие брони", //Ignores Armor
|
||||
L"Кислотный эффект", //Acidic
|
||||
L"Модификатор дальнобойности", //Range Modifier
|
||||
L"Модификатор урона", //Damage Modifier
|
||||
L"Модификатор точности", //To-Hit Modifier
|
||||
L"Модификатор штрафа\nза отдачу при стрельбе\nв автоматическом режиме\n(чем больше, тем лучше)", //Autofire Penalty Modifier (Higher is better)
|
||||
L"Модификатор штрафа при очереди \n(чем больше, тем лучше)", //Burst Penalty Modifier (Higher is better)
|
||||
L"Модификатор надёжности", //Reliability Modifier
|
||||
L"Модификатор шумности\n(чем меньше, тем лучше)", //Loudness Modifier (Lower is better)
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzArmorStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Защита", //Protection
|
||||
L"Покрытие тела\n(чем больше, тем лучше)", //Coverage (Higher is better)
|
||||
L"Изнашиваемость\n(чем меньше, тем лучше)", //Degrade Rate (Lower is better)
|
||||
L"Влияние на подвижность", //AP Modifier
|
||||
L"Модификатор точности", //To-Hit Modifier
|
||||
L"Камуфляж 'Лес'",
|
||||
L"Камуфляж 'Город'",
|
||||
L"Камуфляж 'Пустыня'",
|
||||
L"Камуфляж 'Снег'",
|
||||
L"Модификатор скрытности", //Stealth Modifier
|
||||
L"Модификатор диапазона\nвидимости", //Vision Range Modifier
|
||||
L"Модификатор диапазона\nвидимости днём", //Day Vision Range Modifier
|
||||
L"Модификатор диапазона\nвидимости ночью", //Night Vision Range Modifier
|
||||
L"Модификатор диапазона\nвидимости при ярком освещении",//Bright Light Vision Range Modifier
|
||||
L"Модификатор диапазона\nвидимости в пещере", //Cave Vision Range Modifier
|
||||
L"Сужение сектора обзора", //Tunnel Vision Percentage
|
||||
L"Модификатор диапазона\nслышимости", //Hearing Range Modifier
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Урон", //Damage
|
||||
L"Оглушение", //отнимает энергию //Stun Damage
|
||||
L"Зона слышимости взрыва\n(чем меньше, тем лучше)", //Blast Loudness (Lower is better)
|
||||
L"Взрывоопасность!!!\n(чем меньше, тем лучше)", //Volatility!!! (Lower is better)
|
||||
L"Зона действия взрыва", //Blast Radius
|
||||
L"Начальная зона действия", //Effect Start Radius
|
||||
L"Конечная зона действия", //Effect Final Radius
|
||||
L"Время действия", //Effect Duration
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
||||
{
|
||||
L"Модификатор размера предмета\n(чем меньше, тем лучше)", //Item Size Modifier (Lower is better)
|
||||
|
||||
@@ -2347,78 +2347,6 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Armor Penetration (Lower is better)",
|
||||
L"Bullet Tumble (Higher is better)",
|
||||
L"Pre-impact Explosion (Higher is better)",
|
||||
L"Tracer Effect",
|
||||
L"Anti-Tank",
|
||||
L"Lockbuster",
|
||||
L"Ignores Armor",
|
||||
L"Acidic",
|
||||
L"Range Modifier",
|
||||
L"Damage Modifier",
|
||||
L"To-Hit Modifier",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
|
||||
L"Reliability Modifier",
|
||||
L"Loudness Modifier (Lower is better)",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzArmorStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Protection",
|
||||
L"Coverage (Higher is better)",
|
||||
L"Degrade Rate (Lower is better)",
|
||||
L"AP Modifier",
|
||||
L"To-Hit Modifier",
|
||||
L"Woodland Camo",
|
||||
L"Urban Camo",
|
||||
L"Desert Camo",
|
||||
L"Snow Camo",
|
||||
L"Stealth Modifier",
|
||||
L"Vision Range Modifier",
|
||||
L"Day Vision Range Modifier",
|
||||
L"Night Vision Range Modifier",
|
||||
L"Bright Light Vision Range Modifier",
|
||||
L"Cave Vision Range Modifier",
|
||||
L"Tunnel Vision Percentage",
|
||||
L"Hearing Range Modifier",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
||||
{
|
||||
L"Damage",
|
||||
L"Stun Damage",
|
||||
L"Blast Loudness (Lower is better)",
|
||||
L"Volatility!!! (Lower is better)",
|
||||
L"Blast Radius",
|
||||
L"Effect Start Radius",
|
||||
L"Effect Final Radius ",
|
||||
L"Effect Duration",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
||||
{
|
||||
L"Item Size Modifier (Lower is better)", // 0
|
||||
@@ -6648,7 +6576,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]=
|
||||
|
||||
STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
|
||||
{
|
||||
L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet increases the\nprotection value of the armor instead.\n \nHigher is better.",
|
||||
L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet has a minor impact on the protection value of the armor.\n \nHigher is better.",
|
||||
L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.",
|
||||
L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.",
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user