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-added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags (requires new game to use)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@428 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1388,16 +1388,41 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic3");
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//final thing to do is choose 1 cache map out of 5 possible maps. Simply select the sector randomly,
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//set up the flags to use the alternate map, then place 8-12 regular troops there (no ai though).
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//changing MAX_STRATEGIC_TEAM_SIZE may require changes to to the defending force here.
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switch( Random( 5 ) )
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if ( !gGameExternalOptions.fEnableAllWeaponCaches )
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{
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case 0: pSector = &SectorInfo[ SEC_E11 ]; break;
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case 1: pSector = &SectorInfo[ SEC_H5 ]; break;
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case 2: pSector = &SectorInfo[ SEC_H10 ]; break;
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case 3: pSector = &SectorInfo[ SEC_J12 ]; break;
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case 4: pSector = &SectorInfo[ SEC_M9 ]; break;
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switch( Random( 5 ) )
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{
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case 0: pSector = &SectorInfo[ SEC_E11 ]; break;
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case 1: pSector = &SectorInfo[ SEC_H5 ]; break;
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case 2: pSector = &SectorInfo[ SEC_H10 ]; break;
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case 3: pSector = &SectorInfo[ SEC_J12 ]; break;
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case 4: pSector = &SectorInfo[ SEC_M9 ]; break;
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}
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pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
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pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
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}
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else
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{
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pSector = &SectorInfo[ SEC_E11 ];
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pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
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pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
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pSector = &SectorInfo[ SEC_H5 ];
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pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
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pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
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pSector = &SectorInfo[ SEC_H10 ];
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pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
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pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
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pSector = &SectorInfo[ SEC_J12 ];
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pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
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pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
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pSector = &SectorInfo[ SEC_M9 ];
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pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
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pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
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}
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pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
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pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
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ValidateWeights( 1 );
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}
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