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Fix: Tag <BadSector> was overlooked in the r8295 change causing the game to crash on startup. This is now handled differently and properly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8297 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8297 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8297 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8297 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8297 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8297 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8297 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8295 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8297 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 16.09.11" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 16.09.12" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -41,6 +41,7 @@ typedef enum
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SMCTABLE_ELEMENT_TRAVELRATING,
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SMCTABLE_ELEMENT_TRAVELTYPE,
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SMCTABLE_ELEMENT_SHORTNAME,
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SMCTABLE_ELEMENT_BADSECTOR,
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} SMCTABLE_PARSE_STAGE;
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typedef struct
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@@ -137,7 +138,7 @@ smctableStartElementHandle(void *userData, const XML_Char *name, const XML_Char
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}
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else if(strcmp(name, "BadSector") == 0 && pData->curElement == SMCTABLE_ELEMENT_SECTOR)
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{
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pData->curElement = SMCTABLE_ELEMENT_TRAVELTYPE;
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pData->curElement = SMCTABLE_ELEMENT_BADSECTOR;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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@@ -323,8 +324,8 @@ smctableEndElementHandle(void *userData, const XML_Char *name)
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}
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else
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{
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// silversurfer: don't just assign type GROUNDBARRIER. Let modders know that the data is incorrect!
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AssertMsg(0, String( "Incorrect traversal data '%s' for sector row=%d column=%d !", pData->szCharData, pData->uiRowNumber, pData->uiColNumber) );
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// silversurfer: don't just assign type GROUNDBARRIER. Let modders know that traversal data is incorrect!
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AssertMsg(0, String( "Incorrect traversal data '%s' for sector row=%d column=%d in MovementCosts.xml!", pData->szCharData, pData->uiRowNumber, pData->uiColNumber) );
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//trav_type = GROUNDBARRIER;
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}
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// Now assign it to the correct directory using the close tag as a guide
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@@ -348,11 +349,6 @@ smctableEndElementHandle(void *userData, const XML_Char *name)
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{
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pData->travHere = trav_type;
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}
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else if(strcmp(name, "BadSector") == 0)
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{
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bool fBadSector = atoi(pData->szCharData) > 0;
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sBadSectorsList[pData->uiColNumber][pData->uiRowNumber] = fBadSector;
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}
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else
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{
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// Bogus Traversal Reference
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@@ -362,6 +358,13 @@ smctableEndElementHandle(void *userData, const XML_Char *name)
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//fprintf (outfile, "Exiting Traversal Type\n");
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pData->curElement = SMCTABLE_ELEMENT_SECTOR;
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}
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else if(pData->curElement == SMCTABLE_ELEMENT_BADSECTOR)
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{
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bool fBadSector = atoi(pData->szCharData) > 0;
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sBadSectorsList[pData->uiColNumber][pData->uiRowNumber] = fBadSector;
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pData->curElement = SMCTABLE_ELEMENT_SECTOR;
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}
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//else if(strcmp(name, "Shortname") == 0 && pData->curElement == SMCTABLE_ELEMENT_SHORTNAME)
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//{
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// // Copy this string into the pTownNames array
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