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bugfix: Jeep & Eldorado have the same animation like the Hummer
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2989,9 +2989,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceCorpseID[ TANK_NE ][ STANDING ] = TANK2_DEAD;
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gubAnimSurfaceCorpseID[ TANK_NE ][ STANDING ] = TANK2_DEAD;
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// ELDORADO
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// ELDORADO
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gubAnimSurfaceIndex[ ELDORADO ][ STANDING ] = HUMVEE_BASIC;
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gubAnimSurfaceIndex[ ELDORADO ][ STANDING ] = ELDORADO_BASIC;
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gubAnimSurfaceIndex[ ELDORADO ][ WALKING ] = HUMVEE_BASIC;
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gubAnimSurfaceIndex[ ELDORADO ][ WALKING ] = ELDORADO_BASIC;
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gubAnimSurfaceIndex[ ELDORADO ][ VEHICLE_DIE ] = HUMVEE_DIE;
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gubAnimSurfaceIndex[ ELDORADO ][ VEHICLE_DIE ] = ELDORADO_DIE;
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// ICECREAMTRUCK
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// ICECREAMTRUCK
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gubAnimSurfaceIndex[ ICECREAMTRUCK ][ STANDING ] = ICECREAMTRUCK_BASIC;
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gubAnimSurfaceIndex[ ICECREAMTRUCK ][ STANDING ] = ICECREAMTRUCK_BASIC;
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@@ -3000,9 +3000,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceCorpseID[ ICECREAMTRUCK ][ STANDING ] = ICECREAM_DEAD;
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gubAnimSurfaceCorpseID[ ICECREAMTRUCK ][ STANDING ] = ICECREAM_DEAD;
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// JEEP
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// JEEP
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gubAnimSurfaceIndex[ JEEP ][ STANDING ] = HUMVEE_BASIC;
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gubAnimSurfaceIndex[ JEEP ][ STANDING ] = JEEP_BASIC;
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gubAnimSurfaceIndex[ JEEP ][ WALKING ] = HUMVEE_BASIC;
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gubAnimSurfaceIndex[ JEEP ][ WALKING ] = JEEP_BASIC;
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gubAnimSurfaceIndex[ JEEP ][ VEHICLE_DIE ] = HUMVEE_DIE;
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gubAnimSurfaceIndex[ JEEP ][ VEHICLE_DIE ] = JEEP_DIE;
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}
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}
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BOOLEAN LoadAnimationStateInstructions( )
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BOOLEAN LoadAnimationStateInstructions( )
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@@ -606,7 +606,7 @@ void ValidateAndUpdateMapVersionIfNecessary()
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else if( gMapInformation.ubMapVersion > MINOR_MAP_VERSION )
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else if( gMapInformation.ubMapVersion > MINOR_MAP_VERSION )
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{
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{
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//we may have a problem...
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//we may have a problem...
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AssertMsg( 0, "Map version is greater than the current version (old ja2.exe?)" );
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//AssertMsg( 0, "Map version is greater than the current version (old ja2.exe?)" );
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}
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}
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AutoCalculateItemNoOverwriteStatus() ;
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AutoCalculateItemNoOverwriteStatus() ;
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}
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}
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