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New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901. For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define CAMPAIGNSTATS 150 // Flugente: store campaign statistics
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#define WALDO_CAN_REPAIR_HELICOPTER 149 // anv: have to refresh Waldo records
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#define ENCYCLOPEDIA_ITEM_VISIBILITY 148 // Moa: Items discovered during compain have to be saved.
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#define TRAIT_RADIO_OPERATOR 147 // Flugente: new trait radio operator
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@@ -29,7 +30,7 @@ extern CHAR16 zTrackingNumber[16];
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#define NO_VEHICLE_SAVE 144 // Flugente: vehicle data isn't saved anymore, as it has long been externalised
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#define SOLDIER_PROFILES 143 // Flugente: profiles for enemy and militia (possibly any non-NPC/RPC character)
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#define DYNAMIC_FLASHLIGHTS 142 // Flugente: had to add variables to LIGHTEFFECT-struct
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#define ENLARGED_OPINIONS 141 // Flugente: increased numberof merc opinions to 255, thus need to change savegame reading
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#define ENLARGED_OPINIONS 141 // Flugente: increased number of merc opinions to 255, thus need to change savegame reading
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#define MODULARIZED_AI 140 // Flugente: new savegame version due to modularized AI
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#define MILITIA_EQUIPMENT 139 // Flugente: militia can equip from sector inventory
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#define MULTITURN_ACTIONS 138 // Flugente: multiturn actions
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@@ -68,7 +69,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION WALDO_CAN_REPAIR_HELICOPTER
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#define SAVE_GAME_VERSION CAMPAIGNSTATS
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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