New Feature: Campaign History collects combat data and displays battle reports on the website.

requires GameDir >= r1901.

For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-22 23:22:45 +00:00
parent b3df6f55b5
commit f4dcc15ffa
57 changed files with 5074 additions and 220 deletions
+3 -3
View File
@@ -2678,7 +2678,7 @@ UINT32 CalculateInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ] );
UINT8 prisonersspecial = 0, prisonerselite = 0, prisonersregular = 0, prisonersadmin = 0;
*pusMaxPts = GetNumberOrPrisoners( pSectorInfo, &prisonersspecial, &prisonerselite, &prisonersregular, &prisonersadmin );
*pusMaxPts = GetNumberOfPrisoners( pSectorInfo, &prisonersspecial, &prisonerselite, &prisonersregular, &prisonersadmin );
// no prisoners -> no interrogation (this should not happen)
if ( !*pusMaxPts )
@@ -5734,7 +5734,7 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
UINT8 prisoners[PRISONER_MAX] = {0};
UINT16 numprisoners = GetNumberOrPrisoners( pSectorInfo, &prisoners[PRISONER_SPECIAL], &prisoners[PRISONER_ELITE], &prisoners[PRISONER_REGULAR], &prisoners[PRISONER_ADMIN] );
UINT16 numprisoners = GetNumberOfPrisoners( pSectorInfo, &prisoners[PRISONER_SPECIAL], &prisoners[PRISONER_ELITE], &prisoners[PRISONER_REGULAR], &prisoners[PRISONER_ADMIN] );
// add interrogation progress from last hour and erase it in data
UINT32 interrogationpoints = pSectorInfo->uiInterrogationHundredsLeft;
@@ -5963,7 +5963,7 @@ void HandlePrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
UINT8 prisonersspecial = 0, prisonerselite = 0, prisonersregular = 0, prisonersadmin = 0;
UINT16 numprisoners = GetNumberOrPrisoners( pSectorInfo, &prisonersspecial, &prisonerselite, &prisonersregular, &prisonersadmin );
UINT16 numprisoners = GetNumberOfPrisoners( pSectorInfo, &prisonersspecial, &prisonerselite, &prisonersregular, &prisonersadmin );
// for now, simply count specials as elites
ChangeNumberOfPrisoners( pSectorInfo, -prisonersspecial, prisonersspecial, 0, 0 );