New Feature: Campaign History collects combat data and displays battle reports on the website.

requires GameDir >= r1901.

For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-22 23:22:45 +00:00
parent b3df6f55b5
commit f4dcc15ffa
57 changed files with 5074 additions and 220 deletions
+16
View File
@@ -27,6 +27,7 @@
#include "Random.h"
// HEADROCK HAM 3.6: Added for facility string printing...
#include "PopUpBox.h"
#include "CampaignStats.h" // added by Flugente
#endif
#include "postalservice.h"
@@ -382,6 +383,21 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
// also set fact the player knows they own it
SectorInfo[ SECTOR( sMapX, sMapY ) ].fPlayer[ bMapZ ] = TRUE;
// Flugente: campaign stats
if ( !SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled )
{
//UINT8 ubSector = (UINT8)SECTOR( sMapX, sMapY );
//UINT8 ubTraverseType = SectorInfo[ ubSector ].ubTraversability[ 4 ];
//if ( ubTraverseType == )
if ( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR )
{
// first liberation of a town sector -> special texts
gCurrentIncident.usIncidentFlags |= INCIDENT_FIRST_LIBERATION;
}
}
if ( bMapZ == 0 )
{
SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled = TRUE;