New Feature: Campaign History collects combat data and displays battle reports on the website.

requires GameDir >= r1901.

For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-22 23:22:45 +00:00
parent b3df6f55b5
commit f4dcc15ffa
57 changed files with 5074 additions and 220 deletions
+7
View File
@@ -43,6 +43,7 @@
#include "meanwhile.h"
#include "Soldier macros.h"
#include "Morale.h"
#include "CampaignStats.h" // added by Flugente
#endif
#ifdef JA2BETAVERSION
@@ -1899,6 +1900,12 @@ void AddEnemiesToBattle( GROUP *pGroup, UINT8 ubStrategicInsertionCode, UINT8 ub
// Flugente: due to a fix, also note here that the reinforcements get no APs.
pSoldier->bSoldierFlagMask |= SOLDIER_NO_AP;
// Flugente: campaign stats
if ( IsOurSoldier(pSoldier) )
gCurrentIncident.usIncidentFlags |= INCIDENT_REINFORCEMENTS_PLAYERSIDE;
else
gCurrentIncident.usIncidentFlags |= INCIDENT_REINFORCEMENTS_ENEMY;
}
}