New Feature: Campaign History collects combat data and displays battle reports on the website.

requires GameDir >= r1901.

For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-22 23:22:45 +00:00
parent b3df6f55b5
commit f4dcc15ffa
57 changed files with 5074 additions and 220 deletions
+4
View File
@@ -36,6 +36,7 @@
#include "MilitiaSquads.h"
// HEADROCK HAM 3.6: Include for Facility Debt
#include "Facilities.h"
#include "CampaignStats.h" // added by Flugente
#endif
#include "Luaglobal.h"
@@ -1869,6 +1870,9 @@ void CheckIfEntireTownHasBeenLiberated( INT8 bTownId, INT16 sSectorX, INT16 sSec
#else
HandleMeanWhileEventPostingForTownLiberation( bTownId );
#endif
// Flugente: campaign stats: if we captured an entire city for the first time, take note of that. We don't have to note the city here, as that is obvious from the sector anyway
gCurrentIncident.usOneTimeEventFlags |= INCIDENT_ONETIMEEVENT_CITY_LIBERATED;
}
// even taking over non-trainable "towns" like Orta/Tixa for the first time should count as "player activity"