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New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901. For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -51,6 +51,7 @@
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#include "soldier tile.h" // added by Flugente
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#include "Sound Control.h" // added by Flugente
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#include "Soldier Functions.h" // added by Flugente for DoesSoldierWearGasMask(...)
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#include "CampaignStats.h" // added by Flugente
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#include "AIInternals.h"//dnl ch61 180813
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//forward declarations of common classes to eliminate includes
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@@ -5820,6 +5821,9 @@ INT8 FireBulletGivenTargetTrapOnly( SOLDIERTYPE* pThrower, OBJECTTYPE* pObj, INT
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GunIncreaseHeat( pObj, pThrower );
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// Flugente: campaign stats
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gCurrentIncident.AddStat( pThrower, CAMPAIGNHISTORY_TYPE_SHOT );
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// Flugente : Added a malus to reliability for overheated guns
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// HEADROCK HAM 5: Variable NCTH base change
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UINT32 uiDepreciateTest = 0;
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