New Feature: Campaign History collects combat data and displays battle reports on the website.

requires GameDir >= r1901.

For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-22 23:22:45 +00:00
parent b3df6f55b5
commit f4dcc15ffa
57 changed files with 5074 additions and 220 deletions
+4
View File
@@ -51,6 +51,7 @@
#include "soldier tile.h" // added by Flugente
#include "Sound Control.h" // added by Flugente
#include "Soldier Functions.h" // added by Flugente for DoesSoldierWearGasMask(...)
#include "CampaignStats.h" // added by Flugente
#include "AIInternals.h"//dnl ch61 180813
//forward declarations of common classes to eliminate includes
@@ -5820,6 +5821,9 @@ INT8 FireBulletGivenTargetTrapOnly( SOLDIERTYPE* pThrower, OBJECTTYPE* pObj, INT
GunIncreaseHeat( pObj, pThrower );
// Flugente: campaign stats
gCurrentIncident.AddStat( pThrower, CAMPAIGNHISTORY_TYPE_SHOT );
// Flugente : Added a malus to reliability for overheated guns
// HEADROCK HAM 5: Variable NCTH base change
UINT32 uiDepreciateTest = 0;