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New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901. For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-4
@@ -34,10 +34,11 @@
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#include "Map Information.h"
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#include "Interface Items.h"
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#include "Soldier Control.h" // added by SANDRO
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#include "opplist.h" // added by SANDRO
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#include "lighting.h" // added by SANDRO
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#include "Food.h" // added by Flugente
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#include "AIInternals.h"//dnl ch69 150913
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#include "opplist.h" // added by SANDRO
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#include "lighting.h" // added by SANDRO
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#include "Food.h" // added by Flugente
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#include "AIInternals.h" //dnl ch69 150913
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#include "CampaignStats.h" // added by Flugente
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#endif
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#include "connect.h"
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//rain
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@@ -2841,6 +2842,12 @@ void DeductAmmo( SOLDIERTYPE *pSoldier, INT8 bInvPos )
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(*pObjUsed)[0]->data.gun.ubGunShotsLeft--;
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}
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}
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// Flugente: campaign stats - ammo. explosive consumption is handled elsewhere
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if ( pSoldier->bTeam == OUR_TEAM )
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{
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gCampaignStats.AddConsumption(CAMPAIGN_CONSUMED_AMMO, (FLOAT)(Item[(*pObjUsed)[0]->data.gun.usGunAmmoItem].ubWeight) / (FLOAT)(Magazine[ Item[ (*pObjUsed)[0]->data.gun.usGunAmmoItem ].ubClassIndex ].ubMagSize ) );
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}
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}
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else if ( Item[ pObj->usItem ].usItemClass == IC_LAUNCHER || Item[pObj->usItem].cannon || pSoldier->bWeaponMode == WM_ATTACHED_GL || pSoldier->bWeaponMode == WM_ATTACHED_GL_BURST || pSoldier->bWeaponMode == WM_ATTACHED_GL_AUTO )
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{
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