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New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901. For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -328,9 +328,8 @@ enum
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SOLDIER_CLASS_ELITE_MILITIA,
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SOLDIER_CLASS_CREATURE,
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SOLDIER_CLASS_MINER,
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#ifdef ENABLE_ZOMBIES
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SOLDIER_CLASS_ZOMBIE,
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#endif
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SOLDIER_CLASS_MAX,
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};
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// Flugente: there are now separate gun choices, depending on a soldier's class
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@@ -381,10 +380,10 @@ enum
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#define SOLDIER_RADIO_OPERATOR_JAMMING 0x00100000 //1048576 // radio operator is jamming frequencies
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#define SOLDIER_RADIO_OPERATOR_SCANNING 0x00200000 //2097152 // radio operator is scanning for jammers
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#define SOLDIER_AIRDROP 0x00400000 //4194304 // soldier is entering the sector via airdrop from a helicopter. Sligthly different from SOLDIER_AIRDROP_TURN
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/*#define PLAYER_NET_4_LVL_2 0x00800000 //8388608
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#define SOLDIER_FRESHWOUND 0x00800000 //8388608 // campaign stats: soldier was wounded in this battle
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#define PLAYER_NET_1_LVL_3 0x01000000 //16777216
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#define PLAYER_NET_2_LVL_3 0x02000000 //33554432
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#define SOLDIER_BATTLE_PARTICIPATION 0x01000000 //16777216 // campaign stats: soldier took part in this battle
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/*#define PLAYER_NET_2_LVL_3 0x02000000 //33554432
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#define PLAYER_NET_3_LVL_3 0x04000000 //67108864
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#define PLAYER_NET_4_LVL_3 0x08000000 //134217728
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