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New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901. For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -53,7 +53,8 @@
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#include "Queen Command.h"
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#include "Map Edgepoints.h"
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#include "Campaign.h" // added by Flugente for HighestPlayerProgressPercentage()
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#include "Campaign.h" // added by Flugente for HighestPlayerProgressPercentage()
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#include "CampaignStats.h" // added by Flugente
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BOOLEAN gfOriginalList = TRUE;
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@@ -2717,6 +2718,12 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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// Flugente: due to a fix, also note here that the reinforcements get no APs.
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pSoldier->bSoldierFlagMask |= SOLDIER_NO_AP;
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// Flugente: campaign stats
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if ( IsOurSoldier(pSoldier) )
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gCurrentIncident.usIncidentFlags |= INCIDENT_REINFORCEMENTS_PLAYERSIDE;
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else
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gCurrentIncident.usIncidentFlags |= INCIDENT_REINFORCEMENTS_ENEMY;
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}
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}
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}
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@@ -2818,7 +2825,7 @@ void SectorAddPrisonersofWar( INT16 sMapX, INT16 sMapY, INT16 sMapZ )
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// only continue if there are prisoners in this sector that need to be placed
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UINT8 tmp1 = 0, tmp2 = 0, tmp3 = 0, tmp4 = 0;
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UINT16 numprisoners = GetNumberOrPrisoners(pSector, &tmp1, &tmp2, &tmp3, &tmp4);
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UINT16 numprisoners = GetNumberOfPrisoners(pSector, &tmp1, &tmp2, &tmp3, &tmp4);
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if ( !numprisoners )
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return;
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