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New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901. For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -66,6 +66,7 @@
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#include "Soldier Functions.h"//dnl ch40 200909
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#include "Text.h" // added by SANDRO
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#include "campaign.h" // yet another one added
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#include "CampaignStats.h" // added by Flugente
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#endif
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#include "Soldier Macros.h"
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@@ -309,6 +310,13 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32
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{
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return; // no explosive and attackers gun is not fireing HE
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}
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// Flugente: campaign stats
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if ( MercPtrs[ ubOwner ]->bTeam == OUR_TEAM )
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{
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if ( Item[ usItem ].usItemClass & IC_EXPLOSV )
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gCampaignStats.AddConsumption(CAMPAIGN_CONSUMED_EXPLOSIVES, (FLOAT)(Item[usItem].ubWeight) );
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}
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}
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// Increment attack counter...
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@@ -366,6 +374,9 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32
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if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < NUM_PROFILES && InARoom( sGridNo, &tmp ) )
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{
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HandleLoyaltyForDemolitionOfBuilding( MercPtrs[ubOwner], Explosive[ Item[ usItem ].ubClassIndex ].ubDamage );
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// Flugente: campaign stats
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gCurrentIncident.usIncidentFlags |= INCIDENT_BUILDINGS_DAMAGED;
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}
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// HEADROCK HAM 5.1: Launch fragments from the explosion.
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@@ -2870,6 +2881,15 @@ void SpreadEffect( INT32 sGridNo, UINT8 ubRadius, UINT16 usItem, UINT8 ubOwner,
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// with the client that spawns set off the explosion/grenade/whatever
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return;
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}
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// Flugente: campaign stats
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if ( Explosive[Item[usItem].ubClassIndex].ubType == EXPLOSV_MUSTGAS )
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{
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if ( IsOurSoldier(pAttacker) )
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gCurrentIncident.usIncidentFlags |= INCIDENT_MUSTARDGAS_PLAYERSIDE;
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else
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gCurrentIncident.usIncidentFlags |= INCIDENT_MUSTARDGAS_ENEMY;
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}
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}
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#ifdef JA2BETAVERSION
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CHAR tmpMPDbgString[512];
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