Play grenade pin sound (supports custom grenade pin sound with <sSound> tag in Weapons.xml)

Help AI associate noise with enemy presence: 
- melee attack noise type changed to NOISE_BULLET_IMPACT
- HTH attack noise type changed to NOISE_BULLET_IMPACT
- grenade pin noise type changed to NOISE_GRENADE_IMPACT
- launcher attack noise type changed to NOISE_GUNFIRE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-11 17:15:17 +00:00
parent 6386338422
commit f54a91718b
7 changed files with 111 additions and 32 deletions
+1
View File
@@ -3017,6 +3017,7 @@ void recieveGRENADE (RPCParameters *rpcParameters)
pThrower->pThrowParams->uiActionData = gren->uiActionData;
}
pThrower->usGrenadeItem = 0;
HandleSoldierThrowItem( pThrower, gren->sTargetGridNo );
}
}