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Play grenade pin sound (supports custom grenade pin sound with <sSound> tag in Weapons.xml)
Help AI associate noise with enemy presence: - melee attack noise type changed to NOISE_BULLET_IMPACT - HTH attack noise type changed to NOISE_BULLET_IMPACT - grenade pin noise type changed to NOISE_GRENADE_IMPACT - launcher attack noise type changed to NOISE_GUNFIRE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9557,6 +9557,7 @@ BOOLEAN HandleItemPointerClick( INT32 usMapPos )
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CalculateLaunchItemParamsForThrow(gpItemPointerSoldier, sGridNo, gsInterfaceLevel, (INT16)(gsInterfaceLevel * 256 + sEndZ), gpItemPointer, 100, ubThrowActionCode, uiThrowActionData, gpItemPointer->usItem);
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// OK, goto throw animation
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gpItemPointerSoldier->usGrenadeItem = 0;
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HandleSoldierThrowItem( gpItemPointerSoldier, usMapPos );
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}
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}
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