Play grenade pin sound (supports custom grenade pin sound with <sSound> tag in Weapons.xml)

Help AI associate noise with enemy presence: 
- melee attack noise type changed to NOISE_BULLET_IMPACT
- HTH attack noise type changed to NOISE_BULLET_IMPACT
- grenade pin noise type changed to NOISE_GRENADE_IMPACT
- launcher attack noise type changed to NOISE_GUNFIRE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-11 17:15:17 +00:00
parent 6386338422
commit f54a91718b
7 changed files with 111 additions and 32 deletions
+1
View File
@@ -9557,6 +9557,7 @@ BOOLEAN HandleItemPointerClick( INT32 usMapPos )
CalculateLaunchItemParamsForThrow(gpItemPointerSoldier, sGridNo, gsInterfaceLevel, (INT16)(gsInterfaceLevel * 256 + sEndZ), gpItemPointer, 100, ubThrowActionCode, uiThrowActionData, gpItemPointer->usItem);
// OK, goto throw animation
gpItemPointerSoldier->usGrenadeItem = 0;
HandleSoldierThrowItem( gpItemPointerSoldier, usMapPos );
}
}