Mark TacticalStatusType::sSlideReason as _UNUSED

Removed from function call parameters at the same time.
It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
This commit is contained in:
Asdow
2024-11-17 14:20:37 +02:00
parent 30e6b9008c
commit f58cf588a6
13 changed files with 30 additions and 35 deletions
+10 -14
View File
@@ -3551,11 +3551,8 @@ void LocateGridNo( INT32 sGridNo )
void SlideTo(INT32 sGridNo, UINT16 usSoldierID , UINT16 usReasonID, BOOLEAN fSetLocator)
void SlideTo(SoldierID usSoldierID, BOOLEAN fSetLocator)
{
INT32 cnt;
if ( usSoldierID == NOBODY )
{
return;
@@ -3563,7 +3560,7 @@ void SlideTo(INT32 sGridNo, UINT16 usSoldierID , UINT16 usReasonID, BOOLEAN fSet
if ( fSetLocator == SETANDREMOVEPREVIOUSLOCATOR )
{
for ( cnt = 0; cnt < TOTAL_SOLDIERS; cnt++ )
for (INT32 cnt = 0; cnt < TOTAL_SOLDIERS; cnt++ )
{
if ( MercPtrs[ cnt ]->bActive && MercPtrs[ cnt ]->bInSector )
{
@@ -3592,7 +3589,7 @@ void SlideTo(INT32 sGridNo, UINT16 usSoldierID , UINT16 usReasonID, BOOLEAN fSet
}
void SlideToLocation( UINT16 usReasonID, INT32 sDestGridNo )
void SlideToLocation( INT32 sDestGridNo )
{
if (TileIsOutOfBounds(sDestGridNo))
{
@@ -3607,7 +3604,6 @@ void SlideToLocation( UINT16 usReasonID, INT32 sDestGridNo )
// sGridNo here for DG compatibility
gTacticalStatus.sSlideTarget = sDestGridNo;
gTacticalStatus.sSlideReason = usReasonID;
// Plot new path!
gfPlotNewMovement = TRUE;
@@ -8014,7 +8010,7 @@ void CycleThroughKnownEnemies( BOOLEAN backward )
//LocateSoldier( pSoldier->ubID, 1 );
//ATE: Change to Slide To...
SlideTo( 0, pSoldier->ubID, 0, SETANDREMOVEPREVIOUSLOCATOR );
SlideTo( pSoldier->ubID, SETANDREMOVEPREVIOUSLOCATOR );
return;
}
else
@@ -8043,7 +8039,7 @@ void CycleThroughKnownEnemies( BOOLEAN backward )
//LocateSoldier( pSoldier->ubID, 1 );
//ATE: Change to Slide To...
SlideTo( 0, pSoldier->ubID, 0, SETANDREMOVEPREVIOUSLOCATOR );
SlideTo( pSoldier->ubID, SETANDREMOVEPREVIOUSLOCATOR );
return;
}
else
@@ -8100,7 +8096,7 @@ void CycleVisibleEnemies( SOLDIERTYPE *pSrcSoldier )
pSrcSoldier->ubLastEnemyCycledID = (UINT16)cnt;
//ATE: Change to Slide To...
SlideTo( 0, pSoldier->ubID, 0, SETANDREMOVEPREVIOUSLOCATOR );
SlideTo( pSoldier->ubID, SETANDREMOVEPREVIOUSLOCATOR );
ChangeInterfaceLevel( pSoldier->pathing.bLevel );
return;
@@ -8128,7 +8124,7 @@ void CycleVisibleEnemies( SOLDIERTYPE *pSrcSoldier )
pSrcSoldier->ubLastEnemyCycledID = (UINT16)cnt;
//ATE: Change to Slide To...
SlideTo( 0, pSoldier->ubID, 0, SETANDREMOVEPREVIOUSLOCATOR );
SlideTo( pSoldier->ubID, SETANDREMOVEPREVIOUSLOCATOR );
ChangeInterfaceLevel( pSoldier->pathing.bLevel );
return;
@@ -8163,7 +8159,7 @@ void CycleVisibleEnemiesBackward( SOLDIERTYPE *pSrcSoldier )
pSrcSoldier->ubLastEnemyCycledID = (UINT16)cnt;
//ATE: Change to Slide To...
SlideTo( 0, pSoldier->ubID, 0, SETANDREMOVEPREVIOUSLOCATOR );
SlideTo( pSoldier->ubID, SETANDREMOVEPREVIOUSLOCATOR );
ChangeInterfaceLevel( pSoldier->pathing.bLevel );
return;
@@ -8192,7 +8188,7 @@ void CycleVisibleEnemiesBackward( SOLDIERTYPE *pSrcSoldier )
pSrcSoldier->ubLastEnemyCycledID = (UINT16)cnt;
//ATE: Change to Slide To...
SlideTo( 0, pSoldier->ubID, 0, SETANDREMOVEPREVIOUSLOCATOR );
SlideTo( pSoldier->ubID, SETANDREMOVEPREVIOUSLOCATOR );
ChangeInterfaceLevel( pSoldier->pathing.bLevel );
return;
@@ -9884,7 +9880,7 @@ SOLDIERTYPE *InternalReduceAttackBusyCount( )
// Turn off item lock for locators...
gTacticalStatus.fLockItemLocators = FALSE;
// Slide to location!
SlideToLocation( 0, gTacticalStatus.usItemsSeenOnAttackGridNo );
SlideToLocation( gTacticalStatus.usItemsSeenOnAttackGridNo );
}
}