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Mark TacticalStatusType::sSlideReason as _UNUSED
Removed from function call parameters at the same time. It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
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-3
@@ -64,7 +64,7 @@ struct TacticalStatusType
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TacticalTeamType Team[ MAXTEAMS ];
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UINT8 ubCurrentTeam;
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INT32 sSlideTarget;
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INT16 sSlideReason;
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INT16 sSlideReason_UNUSED;
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UINT32 uiTimeSinceMercAIStart;
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INT8 fPanicFlags;
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INT32 sPanicTriggerGridNoUnused;
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@@ -233,8 +233,8 @@ void LocateGridNo( INT32 sGridNo );
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void LocateSoldier( SoldierID usID, BOOLEAN fSetLocator);
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void BeginTeamTurn( UINT8 ubTeam );
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void SlideTo(INT32 sGridNo, UINT16 usSoldierID , UINT16 usReasonID, BOOLEAN fSetLocator) ;
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void SlideToLocation( UINT16 usReasonID, INT32 sDestGridNo );
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void SlideTo(SoldierID usSoldierID, BOOLEAN fSetLocator) ;
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void SlideToLocation( INT32 sDestGridNo );
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void RebuildAllSoldierShadeTables( );
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void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier );
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