Mark TacticalStatusType::sSlideReason as _UNUSED

Removed from function call parameters at the same time.
It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
This commit is contained in:
Asdow
2024-11-17 14:20:37 +02:00
parent 30e6b9008c
commit f58cf588a6
13 changed files with 30 additions and 35 deletions
+3 -3
View File
@@ -64,7 +64,7 @@ struct TacticalStatusType
TacticalTeamType Team[ MAXTEAMS ];
UINT8 ubCurrentTeam;
INT32 sSlideTarget;
INT16 sSlideReason;
INT16 sSlideReason_UNUSED;
UINT32 uiTimeSinceMercAIStart;
INT8 fPanicFlags;
INT32 sPanicTriggerGridNoUnused;
@@ -233,8 +233,8 @@ void LocateGridNo( INT32 sGridNo );
void LocateSoldier( SoldierID usID, BOOLEAN fSetLocator);
void BeginTeamTurn( UINT8 ubTeam );
void SlideTo(INT32 sGridNo, UINT16 usSoldierID , UINT16 usReasonID, BOOLEAN fSetLocator) ;
void SlideToLocation( UINT16 usReasonID, INT32 sDestGridNo );
void SlideTo(SoldierID usSoldierID, BOOLEAN fSetLocator) ;
void SlideToLocation( INT32 sDestGridNo );
void RebuildAllSoldierShadeTables( );
void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier );