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Mark TacticalStatusType::sSlideReason as _UNUSED
Removed from function call parameters at the same time. It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
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@@ -225,7 +225,7 @@ void StartPlayerTeamTurn( BOOLEAN fDoBattleSnd, BOOLEAN fEnteringCombatMode )
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// Slide to selected guy...
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if ( gusSelectedSoldier != NOBODY )
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{
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SlideTo( NOWHERE, gusSelectedSoldier, NOBODY ,SETLOCATOR);
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SlideTo(gusSelectedSoldier, SETLOCATOR);
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if ( fDoBattleSnd )
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{
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@@ -688,7 +688,7 @@ void DisplayHiddenInterrupt( SOLDIERTYPE * pSoldier )
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if (pSoldier->bVisible != -1 )
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{
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SlideTo( NOWHERE, pSoldier->ubID, NOBODY ,SETLOCATOR);
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SlideTo( pSoldier->ubID, SETLOCATOR);
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}
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if(is_client)
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@@ -961,7 +961,7 @@ void StartInterrupt( void )
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SelectSoldier( ubFirstInterrupter, TRUE, TRUE );
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// ATE; Slide to guy who got interrupted!
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SlideTo( NOWHERE, gubLastInterruptedGuy, NOBODY, SETLOCATOR);
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SlideTo( gubLastInterruptedGuy, SETLOCATOR);
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// Dirty panel interface!
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fInterfacePanelDirty = DIRTYLEVEL2;
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@@ -1329,7 +1329,7 @@ void EndInterrupt( BOOLEAN fMarkInterruptOccurred )
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if ( gusSelectedSoldier != NOBODY )
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{
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SlideTo( NOWHERE, gusSelectedSoldier, NOBODY ,SETLOCATOR);
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SlideTo( gusSelectedSoldier, SETLOCATOR);
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// Say ATTENTION SOUND...
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gusSelectedSoldier->DoMercBattleSound( BATTLE_SOUND_ATTN1 );
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