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Mark TacticalStatusType::sSlideReason as _UNUSED
Removed from function call parameters at the same time. It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
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@@ -2798,7 +2798,7 @@ if(SEE_MENT)
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{
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//SlideTo(0,pOpponent->ubID, pSoldier->ubID, SETLOCATOR);
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//rain
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SlideTo(0,pOpponent->ubID, pSoldier->ubID, SETLOCATORFAST);
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SlideTo(pOpponent->ubID, SETLOCATORFAST);
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//end rain
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}
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}
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@@ -2857,7 +2857,7 @@ void DecideTrueVisibility(SOLDIERTYPE *pSoldier, UINT8 ubLocate)
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//if (Status.stopSlidingAt == NOBODY)
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if (gTacticalStatus.uiFlags & TURNBASED && ( gTacticalStatus.uiFlags & INCOMBAT ) )
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//LocateSoldier(pSoldier->ubID,DONTSETLOCATOR);
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SlideTo(0,pSoldier->ubID, NOBODY, DONTSETLOCATOR);
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SlideTo(pSoldier->ubID, DONTSETLOCATOR);
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// follow his movement on our screen as he moves around...
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//LocateMember(ptr->guynum,DONTSETLOCATOR);
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@@ -3618,7 +3618,7 @@ void OurTeamSeesSomeone( SOLDIERTYPE * pSoldier, INT8 bNumReRevealed, INT8 bNumN
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LocateSoldier( pSoldier->ubID, SETLOCATOR );
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// Now slide to other guy....
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SlideTo( NOWHERE, gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID, NOBODY ,SETLOCATOR);
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SlideTo(gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID, SETLOCATOR);
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}
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