Mark TacticalStatusType::sSlideReason as _UNUSED

Removed from function call parameters at the same time.
It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
This commit is contained in:
Asdow
2024-11-17 14:20:37 +02:00
parent 30e6b9008c
commit f58cf588a6
13 changed files with 30 additions and 35 deletions
+3 -3
View File
@@ -2798,7 +2798,7 @@ if(SEE_MENT)
{
//SlideTo(0,pOpponent->ubID, pSoldier->ubID, SETLOCATOR);
//rain
SlideTo(0,pOpponent->ubID, pSoldier->ubID, SETLOCATORFAST);
SlideTo(pOpponent->ubID, SETLOCATORFAST);
//end rain
}
}
@@ -2857,7 +2857,7 @@ void DecideTrueVisibility(SOLDIERTYPE *pSoldier, UINT8 ubLocate)
//if (Status.stopSlidingAt == NOBODY)
if (gTacticalStatus.uiFlags & TURNBASED && ( gTacticalStatus.uiFlags & INCOMBAT ) )
//LocateSoldier(pSoldier->ubID,DONTSETLOCATOR);
SlideTo(0,pSoldier->ubID, NOBODY, DONTSETLOCATOR);
SlideTo(pSoldier->ubID, DONTSETLOCATOR);
// follow his movement on our screen as he moves around...
//LocateMember(ptr->guynum,DONTSETLOCATOR);
@@ -3618,7 +3618,7 @@ void OurTeamSeesSomeone( SOLDIERTYPE * pSoldier, INT8 bNumReRevealed, INT8 bNumN
LocateSoldier( pSoldier->ubID, SETLOCATOR );
// Now slide to other guy....
SlideTo( NOWHERE, gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID, NOBODY ,SETLOCATOR);
SlideTo(gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID, SETLOCATOR);
}