Fix for leaving merc never reaching final sector until current battle is finished (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8991 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-30 14:16:42 +00:00
parent 8722a5d8cc
commit f611cec057
+5 -10
View File
@@ -1890,21 +1890,16 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
fExceptionQueue = TRUE;
}
}
//First check if the group arriving is going to queue another battle.
//NOTE: We can't have more than one battle ongoing at a time.
if( fExceptionQueue || fCheckForBattle && gTacticalStatus.fEnemyInSector &&
//First check if the group arriving is going to queue another battle. //KM : Aug 11, 1999 -- Patch fix: Added additional checks to prevent a 2nd battle in the case
//NOTE: We can't have more than one battle ongoing at a time. //where the player is involved in a potential battle with bloodcats/civilians
if( fExceptionQueue || (fCheckForBattle && (gTacticalStatus.fEnemyInSector || HostileCiviliansPresent() || HostileBloodcatsPresent()) &&
FindMovementGroupInSector( (UINT8)gWorldSectorX, (UINT8)gWorldSectorY, OUR_TEAM ) &&
(pGroup->ubNextX != gWorldSectorX || pGroup->ubNextY != gWorldSectorY || gbWorldSectorZ > 0 ) ||
(pGroup->ubNextX != gWorldSectorX || pGroup->ubNextY != gWorldSectorY || gbWorldSectorZ > 0 ) && NumHostilesInSector(pGroup->ubNextX, pGroup->ubNextY, pGroup->ubSectorZ) > 0)
#ifdef JA2UB
//Ja25: NO meanwhiles
#else
AreInMeanwhile() ||
|| AreInMeanwhile()
#endif
//KM : Aug 11, 1999 -- Patch fix: Added additional checks to prevent a 2nd battle in the case
// where the player is involved in a potential battle with bloodcats/civilians
fCheckForBattle && HostileCiviliansPresent() ||
fCheckForBattle && HostileBloodcatsPresent()
)
{
//QUEUE BATTLE!