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New Feature: Improved ambushes have mercs face the enemy and be somewhat scattered, while the enemy encircles the player but is not at point-blank range.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2238 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1330,6 +1330,21 @@ ENABLE_CHANCE_OF_ENEMY_AMBUSHES = TRUE
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; (Setting this to -50 means the precalculated chance will be reduced to half. Values from -100 to 100 are allowed.)
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ENEMY_AMBUSHES_CHANCE_MODIFIER = 0
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; If set to TRUE and mercs are ambushed, they won't start clustered in one location and looking in one direction.
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; Instead they will be spread around the map central entry point, no more than AMBUSH_MERCS_SPREAD_RADIUS tiles away, and all looking outwards.
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AMBUSH_MERCS_SPREAD = TRUE
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AMBUSH_MERCS_SPREAD_RADIUS = 10
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; If set to 1 and mercs are ambushed, enemies nearer than AMBUSH_MERCS_SPREAD_RADIUS to the map central entry point will instead be distributed more outward:
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; They will be placed around that point, not closer than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 and not further away than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 tiles.
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; They will face the center entry point (and thus the mercs).
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; If set to 2, all enemies will be placed that way, not just those nearer than AMBUSH_MERCS_SPREAD_RADIUS.
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AMBUSH_ENEMY_ENCIRCLEMENT = 1
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AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 = 15
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AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 = 30
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;------------------------------------------------------------------------------------------------------------------------------
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; With this option, you can make the special NPCs in game tougher.
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; The NPCs are: Deidranna, Mike, Joe, Carmen, General, terrorrists, Kingpin and his hitmans.
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