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Brief: //dnl ch64
- Fixing Tank bursting shells problem, and some other tank related bugs. Details: - There are several problem with Tank handling, main was forcing to use gun although already decide to use machinegun which lead to bursting shells. - Another one was related to machinegun usage as current autofire handling is not supported by TANK BURST animation which had limit to 6 rounds, so decision to fire anything different then 6 lead to complete wrong APs deduction. - Fix some invalid animation decision as current tank cannot raise gun or move or check for cover. - Fix problem with wrong return (INT8) although after introduction of 100AP system APs variables are INT16 which create bad APs calculation for tank. - Fix general problem with burst and autofire when soldier decide to when swap weapons. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3656,7 +3656,7 @@ BOOLEAN SOLDIERTYPE::EVENT_InitNewSoldierAnim( UINT16 usNewState, UINT16 usStart
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{
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// ATE: Also check for the transition anims to not reset this
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// this should have used a flag but we're out of them....
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if ( usNewState != READY_ALTERNATIVE_STAND && usNewState != READY_RIFLE_STAND && usNewState != READY_RIFLE_PRONE && usNewState != READY_RIFLE_CROUCH && usNewState != ROBOT_SHOOT )
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if ( usNewState != READY_ALTERNATIVE_STAND && usNewState != READY_RIFLE_STAND && usNewState != READY_RIFLE_PRONE && usNewState != READY_RIFLE_CROUCH && usNewState != ROBOT_SHOOT && usNewState != TANK_SHOOT && usNewState != TANK_BURST )//dnl ch64 300813
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{
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this->sLastTarget = NOWHERE;
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}
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@@ -18154,8 +18154,8 @@ BOOLEAN SOLDIERTYPE::IsValidShotFromHip( INT16 bAimTime, INT32 iTrgGridNo )
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{
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return( FALSE );
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}
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// robots cannot do this
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if ( AM_A_ROBOT( this ) )
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// robots and tanks cannot do this
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if ( AM_A_ROBOT( this ) || TANK( this ) )//dnl ch64 300813
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{
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return( FALSE );
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}
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@@ -18206,8 +18206,8 @@ BOOLEAN SOLDIERTYPE::IsValidPistolFastShot( INT16 bAimTime, INT32 iTrgGridNo )
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{
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return( FALSE );
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}
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// robots cannot do this
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if ( AM_A_ROBOT( this ) )
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// robots and tanks cannot do this
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if ( AM_A_ROBOT( this ) || TANK( this ) )//dnl ch64 300813
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{
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return( FALSE );
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}
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