- Multiplayer Bugfix: Fixed crash in RELEASE version, when entering tactical insertion screen

o The game crashed in RELEASE version, because of uninitialized music variables which were introduced in revision 6296

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-08-30 18:21:01 +00:00
parent 25cfbd0c9e
commit 1bb3f5a56a
+5 -5
View File
@@ -30,11 +30,11 @@ static UINT8 gubOldMusicMode = 0;
static INT8 gbVictorySongCount = 0;
static INT8 gbDeathSongCount = 0;
static INT32 bNothingModeSong;
static INT32 bEnemyModeSong;
static INT32 bBattleModeSong;
static INT32 bNothingModeSong = NOTHING_A_MUSIC;
static INT32 bEnemyModeSong = TENSOR_A_MUSIC;
static INT32 bBattleModeSong = BATTLE_A_MUSIC;
static INT32 NewSoundID;
static INT32 NewSoundID = -1;
static BOOLEAN SetSoundID = FALSE;
static INT32 gubOldMusicMode2 = 0;
@@ -76,7 +76,7 @@ BOOLEAN MusicFadeOut(void);
BOOLEAN MusicFadeIn(void);
MUSIC_SOUND_VALUES MusicSoundValues[256];
INT32 GlobalSoundID;
INT32 GlobalSoundID = -1;
//extern void HandleEndDemoInCreatureLevel( );