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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -234,9 +234,10 @@ typedef struct
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BOOLEAN fUseNCTH; // ubFiller: From 499 to 498
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BOOLEAN fImprovedInterruptSystem; // ubFiller: From 498 to 497
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BOOLEAN fWeaponOverheating; // ubFiller: From 497 to 496
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BOOLEAN fFoodSystem; // ubFiler: From 496 to 495
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// WANNE: Decrease this filler by 1, for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
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UINT8 ubFiller[496];
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UINT8 ubFiller[495];
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} GAME_OPTIONS;
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@@ -387,12 +388,26 @@ typedef struct
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// Flugente: poison settings
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INT32 ubPoisonBaseMedicalSkillToCure;
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FLOAT sPoisonMedicalPtsToCureMultiplicator;
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INT16 sZombiePoisonDamagePercentage;
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FLOAT sPoisonInfectionDamageMultiplier;
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// Flugente: fortification settings
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BOOLEAN fFortificationAllowInHostileSector;
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// Flugente: food settings
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UINT16 usFoodDigestionHourlyBaseFood;
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UINT16 usFoodDigestionHourlyBaseDrink;
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FLOAT sFoodDigestionSleep;
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FLOAT sFoodDigestionTravelVehicle;
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FLOAT sFoodDigestionTravel;
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FLOAT sFoodDigestionAssignment;
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FLOAT sFoodDigestionOnDuty;
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FLOAT sFoodDigestionCombat;
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BOOLEAN fFoodDecayInSectors;
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FLOAT sFoodDecayModificator;
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//Animation settings
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FLOAT giPlayerTurnSpeedUpFactor;
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FLOAT giEnemyTurnSpeedUpFactor;
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