- Bugfix: message said drugs were 'drunk' when they had to be 'taken'

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5405 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-18 19:32:49 +00:00
parent edae3a836c
commit b95d001812
+1 -1
View File
@@ -227,7 +227,7 @@ BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject )
}
}
if ( (ubDrugType & DRUG_TYPE_ALCOHOL) != 0 )
if ( (ubDrugType & DRUG_ALCOHOL) != 0 )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_DRANK_SOME ], pSoldier->name, ShortItemNames[ usItem ] );
}