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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2482,6 +2482,8 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
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gGameOptions.fUseNCTH = FALSE;
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gGameOptions.fImprovedInterruptSystem = FALSE;
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gGameOptions.fWeaponOverheating = FALSE;
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gGameOptions.fFoodSystem = FALSE;
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// Server forces us to play with new Inventory, but NIV is not allowed on the client,
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// because of wrong resolution or other stuff
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@@ -2703,6 +2705,7 @@ void reapplySETTINGS()
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gGameOptions.fUseNCTH = FALSE;
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gGameOptions.fImprovedInterruptSystem = FALSE;
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gGameOptions.fWeaponOverheating = FALSE;
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gGameOptions.fFoodSystem = FALSE;
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// WANNE - MP: We have to re-initialize the correct interface
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if((UsingNewInventorySystem() == true) && IsNIVModeValid(true))
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