New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+3 -1
View File
@@ -148,6 +148,7 @@ enum
// Enumerate the different assignments that a facility can emulate.
FAC_AMBIENT = 0,
FAC_STAFF,
FAC_FOOD,
FAC_REST,
FAC_REPAIR_ITEMS,
FAC_REPAIR_VEHICLE,
@@ -180,7 +181,7 @@ enum
FAC_TRAINER_MEDICAL,
FAC_TRAINER_MECHANICAL,
FAC_TRAINER_LEADERSHIP,
FAC_TRAINER_EXPLOSIVES,
FAC_TRAINER_EXPLOSIVES,
NUM_FACILITY_ASSIGNMENTS,
};
@@ -247,6 +248,7 @@ typedef struct FACILITYASSIGNMENTTYPE
INT16 sSkyriderCostModifier; // Flat modifier for Skyrider's Cost Per Tile
UINT16 usMineIncomeModifier; // Percentage income adjustment
BOOLEAN fOnlyLocalMineAffected; // Determines whether income modifier applies to local mine only, or all mines.
INT16 sCantinaFoodModifier; // how many food points do we get when spending time in a cantina?
UINT8 ubMinimumStrength; // Minimum STR Requirement to begin this assignment
UINT8 ubMinimumHealth; // Minimum HLT Requirement to begin this assignment