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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -141,6 +141,12 @@ INT16 GetFacilityModifier( UINT8 ubModifierType, UINT8 ubFacilityType, UINT8 ubA
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sAssignmentModifier = 100 + ((sAssignmentModifier-100) + (sAmbientModifier-100));
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return (sAssignmentModifier);
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case FACILITY_CANTINA_MOD:
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sAssignmentModifier = gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].sCantinaFoodModifier;
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sAmbientModifier = gFacilityTypes[ubFacilityType].AssignmentData[0].sCantinaFoodModifier;
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sAssignmentModifier = 100 + ((sAssignmentModifier-100) + (sAmbientModifier-100));
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return (sAssignmentModifier);
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default:
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return (0);
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}
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@@ -894,6 +900,9 @@ INT8 GetSoldierFacilityAssignmentIndex( SOLDIERTYPE *pSoldier )
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case FACILITY_STAFF:
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bAssignmentIndex = FAC_STAFF;
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break;
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case FACILITY_EAT:
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bAssignmentIndex = FAC_FOOD;
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break;
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case FACILITY_REST:
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bAssignmentIndex = FAC_REST;
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break;
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