New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+9
View File
@@ -141,6 +141,12 @@ INT16 GetFacilityModifier( UINT8 ubModifierType, UINT8 ubFacilityType, UINT8 ubA
sAssignmentModifier = 100 + ((sAssignmentModifier-100) + (sAmbientModifier-100));
return (sAssignmentModifier);
case FACILITY_CANTINA_MOD:
sAssignmentModifier = gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].sCantinaFoodModifier;
sAmbientModifier = gFacilityTypes[ubFacilityType].AssignmentData[0].sCantinaFoodModifier;
sAssignmentModifier = 100 + ((sAssignmentModifier-100) + (sAmbientModifier-100));
return (sAssignmentModifier);
default:
return (0);
}
@@ -894,6 +900,9 @@ INT8 GetSoldierFacilityAssignmentIndex( SOLDIERTYPE *pSoldier )
case FACILITY_STAFF:
bAssignmentIndex = FAC_STAFF;
break;
case FACILITY_EAT:
bAssignmentIndex = FAC_FOOD;
break;
case FACILITY_REST:
bAssignmentIndex = FAC_REST;
break;