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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -31,6 +31,7 @@
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#include "Text.h"
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// HEADROCK HAM 3.5: Add facility code for hourly update of detection levels
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#include "Facilities.h"
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#include "Food.h" // added by Flugente
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void HourlyQuestUpdate( void );
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void HourlyLarryUpdate( void );
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@@ -65,6 +66,10 @@ CHAR16 zString[128];
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// hourly update of town loyalty
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HandleTownLoyalty();
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// Flugente: food update
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if ( gGameOptions.fFoodSystem )
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HourlyFoodUpdate();
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// hourly update of team assignments
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UpdateAssignments();
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