New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+13 -1
View File
@@ -673,8 +673,20 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
// SANDRO - reduce damaged stat if this stat was increased normally
if ( fChangeTypeIncrease && (bDamagedStatToRaise != -1) )
{
INT16 ptstolower = sPtsChanged;
UINT8 oldctrpts = pSoldier->ubCriticalStatDamage[ bDamagedStatToRaise ];
if (pSoldier->ubCriticalStatDamage[ bDamagedStatToRaise ] > 0)
pSoldier->ubCriticalStatDamage[ bDamagedStatToRaise ] = max( 0, (pSoldier->ubCriticalStatDamage[ bDamagedStatToRaise ] - sPtsChanged));
{
pSoldier->ubCriticalStatDamage[ bDamagedStatToRaise ] = max( 0, (pSoldier->ubCriticalStatDamage[ bDamagedStatToRaise ] - ptstolower));
ptstolower -= oldctrpts - pSoldier->ubCriticalStatDamage[ bDamagedStatToRaise ];
}
if ( bDamagedStatToRaise == DAMAGED_STAT_STRENGTH && pSoldier->usStarveDamageStrength > 0 )
pSoldier->usStarveDamageStrength = max(0, pSoldier->usStarveDamageStrength - ptstolower);
else if ( bDamagedStatToRaise == DAMAGED_STAT_HEALTH && pSoldier->usStarveDamageHealth > 0 )
pSoldier->usStarveDamageHealth = max(0, pSoldier->usStarveDamageHealth - ptstolower);
}
// if it's a level gain, or sometimes for other stats