New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+26 -11
View File
@@ -66,6 +66,14 @@ BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject )
gMercProfiles[ LARRY_DRUNK ].bNPCData = 0;
}
BOOLEAN consumeitem = TRUE;
// if item is also a food iem, don't use it up here, it will be consumed in ApplyFood, which will be called afterwards
UINT32 foodtype = Item[pObject->usItem].foodtype;
// if not a food item, nothing to see here
if ( foodtype > 0 )
consumeitem = FALSE;
// set flag: we are on drugs
pSoldier->bSoldierFlagMask |= SOLDIER_DRUGGED;
@@ -209,23 +217,30 @@ BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject )
pSoldier->bRegenBoostersUsedToday++;
}
// ATE: use kit points...
if ( usItem == ALCOHOL )
UseKitPoints( pObject, 10, pSoldier );
else if ( usItem == WINE )
UseKitPoints( pObject, 20, pSoldier );
else if ( usItem == BEER )
UseKitPoints( pObject, 100, pSoldier );
else
// increase drug counter if not alcoholic drug
if ( usItem != ALCOHOL && usItem != WINE && usItem != BEER )
{
// remove object
pObject->RemoveObjectsFromStack(1);
if ( gMercProfiles[ pSoldier->ubProfile ].ubNumTimesDrugUseInLifetime != 255 )
{
gMercProfiles[ pSoldier->ubProfile ].ubNumTimesDrugUseInLifetime++;
}
}
// ATE: use kit points...
if ( consumeitem )
{
if ( usItem == ALCOHOL )
UseKitPoints( pObject, 10, pSoldier );
else if ( usItem == WINE )
UseKitPoints( pObject, 20, pSoldier );
else if ( usItem == BEER )
UseKitPoints( pObject, 100, pSoldier );
else
{
// remove object
pObject->RemoveObjectsFromStack(1);
}
}
if ( (ubDrugType & DRUG_ALCOHOL) != 0 )
{