New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+39
View File
@@ -73,6 +73,7 @@
#include "opplist.h"
#include "los.h"
#include "Map Screen Interface Map.h"
#include "Food.h" // added by Flugente
#endif
//forward declarations of common classes to eliminate includes
@@ -2462,6 +2463,27 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
cnt++;
}
//////////////////// drinkable WATER
UINT32 foodtype = Item[gpItemDescObject->usItem].foodtype;
if ( foodtype > 0 )
{
if ( Food[foodtype].bDrinkPoints > 0 )
{
swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[ 26 ], szUDBGenSecondaryStatsExplanationsTooltipText[ 26 ]);
SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + cnt ]), pStr );
MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
cnt++;
}
if ( Food[foodtype].bFoodPoints > 0 )
{
swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[ 27 ], szUDBGenSecondaryStatsExplanationsTooltipText[ 27 ]);
SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + cnt ]), pStr );
MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
cnt++;
}
}
}
//////////////////////////////////////////////////////
@@ -5453,6 +5475,23 @@ void DrawSecondaryStats( OBJECTTYPE * gpItemDescObject )
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 24, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
cnt++;
}
//////////////////// drinkable WATER
UINT32 foodtype = Item[gpItemDescObject->usItem].foodtype;
if ( foodtype > 0 )
{
if ( Food[foodtype].bDrinkPoints > 0 )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 26, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
cnt++;
}
if ( Food[foodtype].bFoodPoints > 0 )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 27, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
cnt++;
}
}
}
void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )