New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+14 -6
View File
@@ -496,14 +496,22 @@ void DrawItemUIBarEx( OBJECTTYPE *pObject, UINT8 ubStatus, INT16 sXPos, INT16 sY
// Flugente FTW 1.2
if ( ubStatus == DRAW_ITEM_TEMPERATURE )
{
sValue = (INT16) (100 * GetGunOverheatJamPercentage( pObject) );
// the food item bar always has full size
if ( gGameOptions.fFoodSystem == TRUE && Item[pObject->usItem].foodtype > 0 )
{
sValue = 100;
}
else
{
sValue = (INT16) (100 * GetGunOverheatJamPercentage( pObject) );
// if temperature is 0 or below, do not display anything
if ( sValue < 1)
return;
// if temperature is 0 or below, do not display anything
if ( sValue < 1)
return;
// cut off temperature at 100%, otherwise the bar will be out of its box
sValue = min(sValue, 100);
// cut off temperature at 100%, otherwise the bar will be out of its box
sValue = min(sValue, 100);
}
}
// ATE: Subtract 1 to exagerate bad status