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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -496,14 +496,22 @@ void DrawItemUIBarEx( OBJECTTYPE *pObject, UINT8 ubStatus, INT16 sXPos, INT16 sY
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// Flugente FTW 1.2
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if ( ubStatus == DRAW_ITEM_TEMPERATURE )
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{
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sValue = (INT16) (100 * GetGunOverheatJamPercentage( pObject) );
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// the food item bar always has full size
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if ( gGameOptions.fFoodSystem == TRUE && Item[pObject->usItem].foodtype > 0 )
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{
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sValue = 100;
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}
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else
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{
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sValue = (INT16) (100 * GetGunOverheatJamPercentage( pObject) );
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// if temperature is 0 or below, do not display anything
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if ( sValue < 1)
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return;
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// if temperature is 0 or below, do not display anything
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if ( sValue < 1)
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return;
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// cut off temperature at 100%, otherwise the bar will be out of its box
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sValue = min(sValue, 100);
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// cut off temperature at 100%, otherwise the bar will be out of its box
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sValue = min(sValue, 100);
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}
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}
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// ATE: Subtract 1 to exagerate bad status
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