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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -221,7 +221,7 @@ typedef enum
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#define GS_WEAPON_BEING_RELOADED 0x02
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// Flugente: define for maximum temperature
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#define OVERHEATING_MAX_TEMPERATURE 60000.0
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#define OVERHEATING_MAX_TEMPERATURE 60000.0f
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//forward declaration
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class OBJECTTYPE;
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@@ -717,10 +717,10 @@ extern OBJECTTYPE gTempObject;
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#define SHOVEL 0x00000004 //4
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#define CONCERTINA 0x00000008 //8
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/*#define WH40K_POWER_ARMOR 0x00000010 //16
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#define WH40K_POWER_PACK 0x00000020 //32
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#define WH40K_JUMPPACK 0x00000040 //64
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#define WH40K_DISPLACER 0x00000080 //128
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#define WATER_DRUM 0x00000010 //16 // water drums allow to refill canteens in the sector they are in
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#define MEAT_BLOODCAT 0x00000020 //32 // retrieve this by gutting a bloodcat
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#define COW_MEAT 0x00000040 //64 // retrieve this by gutting a cow
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/*#define WH40K_DISPLACER 0x00000080 //128
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#define WH40K_ROSARIUS 0x00000100 //256
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#define WH40K_SEAL 0x00000200 //512
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@@ -1009,6 +1009,9 @@ typedef struct
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UINT32 usItemFlag; // bitflags to store various item properties (better than introducing 32 BOOLEAN values). If I only had thought of this earlier....
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// Flugente: food type
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UINT32 foodtype;
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} INVTYPE;
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// CHRISL: Added new structures to handle LBE gear and the two new XML files that will be needed to deal
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