New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+6
View File
@@ -36,6 +36,7 @@
#include "Soldier Control.h" // added by SANDRO
#include "opplist.h" // added by SANDRO
#include "lighting.h" // added by SANDRO
#include "Food.h" // added by Flugente
#endif
#include "connect.h"
//rain
@@ -795,6 +796,11 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost, UINT8 ub
// NB: iBPCost > 0 - breath loss, iBPCost < 0 - breath gain
if (iBPCost)
{
// Flugente: if we GAIN breath points, adjust them - if we are hungry, we get fewer points back
// Flugente: ubMaxMorale can now be influenced by our food situation
if ( iBPCost < 0 && gGameOptions.fFoodSystem )
ReduceBPRegenForHunger(pSoldier, &iBPCost);
if (is_networked)
{
// Adjust breath changes due to spending or regaining of energy