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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -36,6 +36,7 @@
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#include "Soldier Control.h" // added by SANDRO
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#include "opplist.h" // added by SANDRO
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#include "lighting.h" // added by SANDRO
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#include "Food.h" // added by Flugente
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#endif
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#include "connect.h"
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//rain
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@@ -795,6 +796,11 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost, UINT8 ub
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// NB: iBPCost > 0 - breath loss, iBPCost < 0 - breath gain
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if (iBPCost)
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{
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// Flugente: if we GAIN breath points, adjust them - if we are hungry, we get fewer points back
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// Flugente: ubMaxMorale can now be influenced by our food situation
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if ( iBPCost < 0 && gGameOptions.fFoodSystem )
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ReduceBPRegenForHunger(pSoldier, &iBPCost);
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if (is_networked)
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{
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// Adjust breath changes due to spending or regaining of energy
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