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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -122,6 +122,7 @@
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#include "IMP Skill Trait.h" // added by Flugente
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#include "Food.h" // added by Flugente
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -4456,11 +4457,25 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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case '.':
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if ( fCtrl )
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{
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SectorFillCanteens();
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}
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else if ( fAlt )
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{
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/*
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// Flugente: spawn items while debugging
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if ( gusSelectedSoldier != NOBODY )
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{
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static UINT16 usitem = 1560;
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static INT16 status = 100;
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static FLOAT temperature = 50000.0;
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OBJECTTYPE newobj;
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CreateItem( usitem, status, &newobj );
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(newobj)[0]->data.bTemperature = temperature;
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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}*/
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}
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else
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{
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