New feature: food system requires mercs to eat and drink in order to survive

- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-21 16:41:04 +00:00
parent b95d001812
commit f6bf6bf4aa
54 changed files with 2660 additions and 144 deletions
+16 -1
View File
@@ -122,6 +122,7 @@
#include "IMP Skill Trait.h" // added by Flugente
#include "Food.h" // added by Flugente
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
@@ -4456,11 +4457,25 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
case '.':
if ( fCtrl )
{
SectorFillCanteens();
}
else if ( fAlt )
{
/*
// Flugente: spawn items while debugging
if ( gusSelectedSoldier != NOBODY )
{
static UINT16 usitem = 1560;
static INT16 status = 100;
static FLOAT temperature = 50000.0;
OBJECTTYPE newobj;
CreateItem( usitem, status, &newobj );
(newobj)[0]->data.bTemperature = temperature;
AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
}*/
}
else
{