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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -28,6 +28,7 @@
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#include "Quests.h"
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#include "Soldier Profile.h"
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#include "message.h"
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#include "Food.h" // added by Flugente
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#include "connect.h"
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#endif
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@@ -895,6 +896,18 @@ void CoolDownWorldItems( BOOLEAN fSetZero )
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}
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}
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}
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else if ( Item[gWorldItems[ uiCount ].object.usItem].foodtype > 0 ) // food decays
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{
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OBJECTTYPE* pObj = &(gWorldItems[ uiCount ].object); // ... get pointer for this item ...
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if ( pObj != NULL ) // ... if pointer is not obviously useless ...
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{
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for(INT16 i = 0; i < pObj->ubNumberOfObjects; ++i) // ... there might be multiple items here (item stack), so for each one ...
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{
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(*pObj)[i]->data.bTemperature = max(0.0f, (*pObj)[i]->data.bTemperature - Food[Item[pObj->usItem].foodtype].usDecayRate); // set new temperature
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}
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}
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}
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}
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}
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}
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