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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -66,6 +66,7 @@ typedef PARSE_STAGE;
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#define ARMOURSFILENAME "Armours.xml"
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#define EXPLOSIVESFILENAME "Explosives.xml"
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#define DRUGSFILENAME "Drugs.xml"
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#define FOODFILENAME "Food.xml"
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#define AMMOFILENAME "AmmoStrings.xml"
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#define AMMOTYPESFILENAME "AmmoTypes.xml"
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#define INCOMPATIBLEATTACHMENTSFILENAME "IncompatibleAttachments.xml"
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@@ -301,6 +302,10 @@ extern BOOLEAN WriteExplosiveStats();
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extern BOOLEAN ReadInDrugsStats(STR fileName);
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extern BOOLEAN WriteDrugsStats();
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// Flugente: food
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extern BOOLEAN ReadInFoodStats(STR fileName);
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extern BOOLEAN WriteFoodStats();
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extern BOOLEAN ReadInAmmoStats(STR fileName);
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extern BOOLEAN WriteAmmoStats();
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