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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-3
@@ -612,9 +612,12 @@ extern STR16 gzItemDescGenIndexes[ 4 ];
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// HEADROCK HAM 4: Added list of condition strings
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extern STR16 gConditionDesc[ 9 ];
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// Flugente FTW1: Added list of temperature descriptions
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// Flugente: Added list of temperature descriptions
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extern STR16 gTemperatureDesc[ 11 ];
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// Flugente: Added list of food condition descriptions
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extern STR16 gFoodDesc[ 8 ];
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extern CHAR16 gMoneyStatsDesc[][ 14 ];
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// HEADROCK: Altered value to 16 //WarmSteel - And I need 17.
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extern CHAR16 gWeaponStatsDesc[][ 17 ];
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@@ -636,8 +639,8 @@ extern STR16 szUDBGenAmmoStatsTooltipText[ 5 ]; // Flugente Overheating: 3
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extern STR16 szUDBGenAmmoStatsExplanationsTooltipText[ 5 ]; // Flugente Overheating: 3->4 poison: 4->5
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extern STR16 szUDBGenExplosiveStatsTooltipText[ 22 ];
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extern STR16 szUDBGenExplosiveStatsExplanationsTooltipText[ 22 ];
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extern STR16 szUDBGenSecondaryStatsTooltipText[ 26 ];
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extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 26 ];
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extern STR16 szUDBGenSecondaryStatsTooltipText[ 28 ]; // Flugente Food System: 26 -> 28
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extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 28 ]; // Flugente Food System: 26 -> 28
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extern STR16 szUDBAdvStatsTooltipText[ 57 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57
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extern STR16 szUDBAdvStatsExplanationsTooltipText[ 57 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57
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extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 52 ]; // Flugente Overheating Weapons: 48->52
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@@ -811,6 +814,8 @@ enum
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CHOOSE_TRIPWIRE_NETWORK,
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MERC_VITAL_STATS_WITH_POISON_POPUPTEXT,
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MERC_VITAL_STATS_WITH_FOOD_POPUPTEXT,
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MERC_VITAL_STATS_WITH_POISON_AND_FOOD_POPUPTEXT,
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TEXT_NUM_TACTICAL_STR
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};
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@@ -1785,6 +1790,7 @@ enum
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GIO_NCTH_TITLE_TEXT,
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GIO_IIS_TITLE_TEXT,
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GIO_OVERHEATING_TITLE_TEXT,
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GIO_FOODSYSTEM_TITLE_TEXT,
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GIO_BR_QUANTITY_TEXT,
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////////////////////////////////////
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