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New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -267,6 +267,7 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "BlockIronSight") == 0 ||
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strcmp(name, "PoisonPercentage") == 0 ||
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strcmp(name, "ItemFlag") == 0 ||
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strcmp(name, "FoodType") == 0 ||
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strcmp(name, "fFlags") == 0 ))
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{
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@@ -1343,6 +1344,11 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curItem.usItemFlag = (UINT32) atol(pData->szCharData);
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}
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else if(strcmp(name, "FoodType") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curItem.foodtype = (UINT32) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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@@ -1960,6 +1966,8 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<BlockIronSight>%d</BlockIronSight>\r\n", Item[cnt].blockironsight );
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FilePrintf(hFile,"\t\t<ItemFlag>%d</ItemFlag>\r\n", Item[cnt].usItemFlag );
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FilePrintf(hFile,"\t\t<FoodType>%d</FoodType>\r\n", Item[cnt].foodtype );
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// Flugente poison system
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FilePrintf(hFile,"\t\t<PoisonPercentage>%d</PoisonPercentage>\r\n", Item[cnt].bPoisonPercentage );
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